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[model] The other covanant sniper

Posted: Mon Jan 02, 2006 9:43 am
by saddamsdevil
ok, here is our scenario of today. we are all happy *yay* we bought our first copy of halo 1. (in this scenario halo2 is not out yet) we meet human and covenant weapons, no beam rifle yet so the weapon count is uneven.
WHAT WEAPON DOES THE COVENANT MISS? sniper!
This is my first weapon remodel, so I'm gonna need CC and lots of it. So veegie here it is:
Image
my very fake looking FP simulation:
Image

For those who didn't see it yet... it's a remodel of the needler.

Posted: Mon Jan 02, 2006 10:17 am
by HK-47
10/10! was any indicies and verticies added?

Posted: Mon Jan 02, 2006 10:19 am
by saddamsdevil
Dire Hunter wrote:10/10! was any indicies and verticies added?
no, I used the gbx model of halo ce, can I inject that one into halo?

Posted: Mon Jan 02, 2006 10:20 am
by HK-47
select all of the model and check the indices and vertices then check the one of halo...see if they match.

Posted: Mon Jan 02, 2006 10:21 am
by saddamsdevil
Dire Hunter wrote:select all of the model and check the indices and vertices then check the one of halo...see if they match.
I just dragged the vertices, so how can it be increased?

Posted: Mon Jan 02, 2006 10:25 am
by =sw=warlord
ce usualy has more vertices and indicies.

Posted: Mon Jan 02, 2006 10:27 am
by saddamsdevil
Same vertices, more indices

Posted: Mon Jan 02, 2006 10:29 am
by =sw=warlord
hmm might go in try it if not then you could probly redo it with thr fp model from halo.

Posted: Mon Jan 02, 2006 10:32 am
by HK-47
ALWAYS do the fp model in halo its easy to make it appear in 3p.

Posted: Mon Jan 02, 2006 10:34 am
by saddamsdevil
I can't extract halo1 models, I tried.

Posted: Mon Jan 02, 2006 10:39 am
by HK-47
Go into HMT

then PC MODEL

find the needler FP and click the one model thats in fp then extract when it prompts say yes...

Posted: Mon Jan 02, 2006 10:41 am
by saddamsdevil
I know how, it just doesn't work on my pc... when I import into 3dsmax I don't see a model...

Posted: Mon Jan 02, 2006 10:41 am
by HK-47
Ah i see...my comp barely runs any 3d modeling program WICH PISSES ME OFF!

Posted: Mon Jan 02, 2006 10:50 am
by =sw=warlord
thats it then 3ds max screws the models up when u put them back in halo it most likly wont work.
will for ce though...

Posted: Mon Jan 02, 2006 10:54 am
by saddamsdevil
:oops: how do I make a halo ce weapon? :oops:

Posted: Mon Jan 02, 2006 11:01 am
by =sw=warlord
involves the halo editing kit and a few other things or u could go the easy side and remodel the fp model.

Posted: Tue Jan 03, 2006 1:43 am
by saddamsdevil
I choose the hard side :P .
the FP model I ggot, when injecting it I get an error, SO... Halo Ce is the only thing I can do right now.

How do I make halo ce weapons?

Posted: Tue Jan 03, 2006 3:13 am
by Microx256
saddamsdevil wrote:I choose the hard side :P .
the FP model I ggot, when injecting it I get an error, SO... Halo Ce is the only thing I can do right now.

How do I make halo ce weapons?
ill tell 2 u on MSNM :P

Posted: Tue Jan 03, 2006 3:53 am
by saddamsdevil
Z_25 wrote:
saddamsdevil wrote:I choose the hard side :P .
the FP model I ggot, when injecting it I get an error, SO... Halo Ce is the only thing I can do right now.

How do I make halo ce weapons?
ill tell 2 u on MSNM :P
ur a CE god!
╞╪╕▲╒╪╡

Posted: Tue Jan 03, 2006 4:18 am
by Microx256
saddamsdevil wrote:
Z_25 wrote:
saddamsdevil wrote:I choose the hard side :P .
the FP model I ggot, when injecting it I get an error, SO... Halo Ce is the only thing I can do right now.

How do I make halo ce weapons?
ill tell 2 u on MSNM :P
ur a CE god!
eyhm.....
lol.....
funny.....
'god'.....