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Custom h2 pelican pc skin

Posted: Fri Dec 23, 2005 8:36 pm
by Dark Shadow Wolf
Well does it look good?

Posted: Fri Dec 23, 2005 8:39 pm
by Veegie[Temp]
I really don't see a difference.

Posted: Fri Dec 23, 2005 8:44 pm
by CtrlAltDestroy
He nulled out a detail map.

Posted: Fri Dec 23, 2005 9:22 pm
by {HPC}midwaymas
It's good, but needs all the plates and bolts to realy look like h2.

Posted: Fri Dec 23, 2005 9:25 pm
by Paintbait
The h2 pelican had a way different skin and a different detail dds.

It just looks like it was rendered on a low-grade card...No offense. But Your thinking is going in the right direction.

Posted: Sun Dec 25, 2005 11:24 am
by PoopLoaf13
NICE IT LOOKS SO HALO 2 ISH IN PC!

Posted: Sun Dec 25, 2005 11:39 am
by Waffle
what a dumbass that does not look likke h2 and h2 isnt out for pc and if it did come out it wouldnt look like THAT.

Posted: Sun Dec 25, 2005 11:48 am
by {HPC}midwaymas
Now, I guess I'm kind of a noob, but how did you do that?

Posted: Sun Dec 25, 2005 2:26 pm
by tebteb
the h2 pelican is shiny, yellow-greenish, bumpmapped, and has way more decals
Image

Posted: Sun Dec 25, 2005 5:50 pm
by Veegie[Temp]
tebteb wrote:the h2 pelican is shiny, yellow-greenish, bumpmapped, and has way more decals
1) Less detail map strength in blending, and upped specular
2) The yellow is the sun....
3) Halo PC doesn't support bump mapping on gbx models
4) He can't physically add planes and geometry to the model without messing up its animation graph and node checksum, he would have to hackjob it and put it on the skin itself.

Posted: Sun Dec 25, 2005 9:59 pm
by MassacrMan
Hopefully somebody will have the time to do that and place it in a CE map. But, lets not get our hopes up.

Posted: Mon Dec 26, 2005 1:15 am
by Mourge
tebteb wrote:the h2 pelican is shiny, yellow-greenish, bumpmapped, and has way more decals
Image
well look tebteb u cant bumpmap vehicles in halo 1 so dont tell him stuff he already know he just incapable of doin that sort of stuff and the yellowish is just the lighting in that scene

Posted: Mon Dec 26, 2005 1:33 am
by Veegie[Temp]
You can get bump mapping on gbx models in Halo CE, though it isn't the normal bump mapping proceadure, it gives the same effect and is still bump mapping.

Posted: Mon Dec 26, 2005 7:01 am
by Infern0
silver wrote:THERE IS NOE DIFF
REMOVE THAT FUCKING HUGE SIGNATURE.

Posted: Mon Dec 26, 2005 7:45 am
by Xero
What are you a fucking little retard change your sig you dumb fucking retard.

Posted: Mon Dec 26, 2005 7:49 am
by =sw=warlord
i think this guy is after the 3rd bigest sig ever.
ive already reported him hopfuly someone will see my report.

Posted: Mon Dec 26, 2005 9:14 am
by {HPC}midwaymas
Hey, destroyer69 had the bigest. Man, that was HUGE lol

Posted: Mon Dec 26, 2005 9:17 am
by MassacrMan
Ok dude, your gonna get your sig changed so read the freaking rules before you pust some huge ass picture like that.

Posted: Mon Dec 26, 2005 9:24 am
by =sw=warlord
Ketchup_Bomb wrote:I can honestly say that destroyer69 gets the "BIGGEST MOTHER *** SIG EVER!" award.. with a whopping 3738x3134 sig. His sig:
yea i think he got top marks.
any how i think we should get back on topic dont ya think.
looking good but i think that hog in the pic looks better.

Posted: Mon Dec 26, 2005 9:28 am
by saddamsdevil
900x900px, 476.82 KB (488267 bytes)
This is evidence that he had a fricken large sig after it's deleten.