Cel-Shaded Plasma Pistol
Posted: Wed Dec 07, 2005 6:11 pm


It will look in-game exactly like that, (with the cubemap (new one), shaders, and such of course!
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IncorrectMassacrMan wrote:That is the exact look of the model for a bad graphics card..
thank you!GametagAeonFlux wrote:Methinks it'll look better in-game, nice job again Sunny.
No problem, but I remember you making a cel-shaded Ghost too, you going to make a whole tag set, or did you just conveniently make another cel-shaded tag?SuperSunnyIsSoDelight wrote:thank you!GametagAeonFlux wrote:Methinks it'll look better in-game, nice job again Sunny.
Well, I'm slowly building up, eventually it'll cover a lot of Halo (the process to actually create a real cel-shaded object takes a bit).GametagAeonFlux wrote:No problem, but I remember you making a cel-shaded Ghost too, you going to make a whole tag set, or did you just conveniently make another cel-shaded tag?SuperSunnyIsSoDelight wrote:thank you!GametagAeonFlux wrote:Methinks it'll look better in-game, nice job again Sunny.
Bah it's ok we're all learning! I would be mistaken too cause of the base (as the older GFX cards don't display the meter)MassacrMan wrote:Oh...![]()
Well than again, i know absoulutly nothing about map making or shading or any of that stuff. So i shouldn't of even opened my mouth. Please excuse me for unleashing my stupidity on you.