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				Namek
				Posted: Mon Dec 05, 2005 5:19 am
				by SuperSunnyIsSoDelight
				Modelled by Neuro Ko Neza, textured/effected, etc, by Me, I present Namek!
Renders:
In-Game:
It definatly needs a lot of work, but it's getting there!
 
			 
			
					
				
				Posted: Mon Dec 05, 2005 5:22 am
				by Xero
				
  Crazy.
 
			 
			
					
				
				Posted: Mon Dec 05, 2005 5:28 am
				by jason jx
				Very nice, is that last picture in-game?
			 
			
					
				
				Posted: Mon Dec 05, 2005 9:16 am
				by TheMightySquare
				That looks really nice. Try adding a crater or two and maybe some of those little house the namekians live in 

. Keep up the good work on the map.
 
			 
			
					
				
				Posted: Mon Dec 05, 2005 11:53 am
				by SuperSunnyIsSoDelight
				Haha thanks!
The last two pics are in-game
			 
			
					
				
				Posted: Mon Dec 05, 2005 12:03 pm
				by Infern0
				Sky looks kickass mb?
Same for the map. Good job sunny. 

 
			 
			
					
				
				Posted: Mon Dec 05, 2005 1:08 pm
				by GametagAeonFlux
				Yeah, I'd say add a house or two, possibly add some destructible parts to them?  Looks better in-game than...ermm...not in-game, lol.
			 
			
					
				
				Posted: Mon Dec 05, 2005 5:08 pm
				by PlasX
				You need a crash site witha  pod in it.
Or like a dragon ball sticking out of the ground somwhere.
Or possibly a namekian scenery that runs around and is destructile. (get what im saying)
			 
			
					
				
				Posted: Mon Dec 05, 2005 6:23 pm
				by SuperSunnyIsSoDelight
				PlasX wrote:You need a crash site witha  pod in it.
Or like a dragon ball sticking out of the ground somwhere.
Or possibly a namekian scenery that runs around and is destructile. (get what im saying)
I'm adding Namekian Houses, probably not a crash site, but i"ll see
 
			 
			
					
				
				Posted: Mon Dec 05, 2005 6:33 pm
				by rentafence
				Intresting, I remember that cartoon. I like the textures and the sky. Very nice job.
			 
			
					
				
				Posted: Tue Dec 06, 2005 4:51 pm
				by Obaten
				looks like the inside of a chloroplast..... 

 
			 
			
					
				
				Posted: Wed Dec 07, 2005 10:12 am
				by =sw=warlord
				hmm looks good will u have freaza as a ai to fight with?
jk lol
but yea nice job.
			 
			
					
				
				Posted: Wed Dec 07, 2005 10:19 am
				by INSANEdrive
				
  and of course.... everything is distructable....Right 

 
			 
			
					
				
				Posted: Wed Dec 07, 2005 11:57 am
				by SuperSunnyIsSoDelight
				INSANEdrive wrote:
  and of course.... everything is distructable....Right 

 
I wish, takes a lot of work, but I will see if I can make certain things destructable using scripts.
 
			 
			
					
				
				Posted: Wed Dec 07, 2005 12:02 pm
				by xAm3ricanDreamx
				hey you should put that really big skinny mountain where that old namekian guy is.
			 
			
					
				
				Posted: Wed Dec 07, 2005 3:20 pm
				by a baby seal
				xAm3ricanDreamx wrote:hey you should put that really big skinny mountain where that old namekian guy is.
Just about to say that...
 
			 
			
					
				
				Posted: Wed Dec 07, 2005 3:28 pm
				by MassacrMan
				Make the dragon ball the oddball !
			 
			
					
				
				Posted: Thu Dec 08, 2005 1:24 am
				by saddamsdevil
				make guru a powerup, he powers up gohan doesn't he? maybe it will give you overshield or something... (for the ones who don't know, guru is that fat old nemakian guy who created the namek dragonballs).
			 
			
					
				
				Posted: Thu Dec 08, 2005 10:28 am
				by slayer410
				MassacrMan wrote:Make the dragon ball the oddball !
What he said and make grenades energy balls with sound effects.
 
			 
			
					
				
				Posted: Thu Dec 08, 2005 12:28 pm
				by SuperSunnyIsSoDelight
				slayer410 wrote:MassacrMan wrote:Make the dragon ball the oddball !
What he said and make grenades energy balls with sound effects.
 
Already beyond most of that, it's part of a modification of mine:
