well here's a bit of what i have modeled from lockout, and i do hope i can find someone to actually make a map out of it, when the final comes 
yes i have the obj but im not letting anyone have it, ever! not until the final and i get to have a walk around lockout for more lookseeing, i know a lot of things are missing
how did i get the stairs correct? 
i measured the angle of elevation (and/or depression) from other sources and tried to get it the same, and i guess it worked! Woot
how did i get the length of the stairs/structures others?
i guessed, used trial 'n error (good ol trial and errror), kept resizing, rotating and fitting each piece toghether and it turned out nice, cool eh?
i know there are some strange lines, ignore it, i used blender to do this, i hate milkshape the object is always black, i dunno how to brighten it, and i dunno how to import/export in 3ds Max 7, im new to it
			
							[Pics] Lockout, i guess
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				sil3ntdarkn355
 - Posts: 361
 - Joined: Sat Jan 22, 2005 5:13 pm
 - Location: Somewhere Out There
 
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[Pics] Lockout, i guess
- Attachments
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- i dont know actually
 - lockout3.jpg (32.65 KiB) Viewed 815 times
 
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- boo! another one this time the stairs part
 - lockout2.jpg (57.7 KiB) Viewed 815 times
 
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- boo! the middle
 - lockout1.jpg (58.95 KiB) Viewed 815 times
 
 
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				SuperSunnyIsSoDelight
 - Posts: 282
 - Joined: Mon Sep 19, 2005 12:02 pm
 
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				sil3ntdarkn355
 - Posts: 361
 - Joined: Sat Jan 22, 2005 5:13 pm
 - Location: Somewhere Out There
 
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its ok, i noticed the wires were missing, so i rushed to flatten cubes and stretch it out, but it kinda messed up...
i also saw the some of the walls, the sides were supposed to stick out a lil bit so i had to take some vertices, grabbed them and moved them out a lil, it;s so hard to move them perfectly until i realized that theres a special key to move vertices slowly, VERY SLOWLY
			
			
									
									
						i also saw the some of the walls, the sides were supposed to stick out a lil bit so i had to take some vertices, grabbed them and moved them out a lil, it;s so hard to move them perfectly until i realized that theres a special key to move vertices slowly, VERY SLOWLY
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				sil3ntdarkn355
 - Posts: 361
 - Joined: Sat Jan 22, 2005 5:13 pm
 - Location: Somewhere Out There
 
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- GametagAeonFlux
 - Posts: 9320
 - Joined: Sun Jun 06, 2004 7:27 pm
 - Location: Lincoln, NE
 
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