Page 1 of 1
[Model] New Mod Masterchief Model
Posted: Sun Oct 02, 2005 5:11 am
by dec1234
Well for doormans and mine new mod i decided to show some screens of one of the main things in it
lets just say be amazed by this mod:
heres the renders
P.S this is only the MC model i may show some more, only maybe

Posted: Sun Oct 02, 2005 5:15 am
by Trulife8342
man its so close to being done cant wait till its realeased
Posted: Sun Oct 02, 2005 5:56 am
by CtrlAltDestroy
Hmmm.. do you have to re-rig bipeds before the can inject them into halo 2?
Posted: Sun Oct 02, 2005 6:00 am
by ExileLord
Prefix in 24 hours or deletion.
Posted: Sun Oct 02, 2005 7:07 am
by dec1234
[ZMT] L33T wrote:Hmmm.. do you have to re-rig bipeds before the can inject them into halo 2?
what u mean by re-rig?

Posted: Sun Oct 02, 2005 7:47 am
by CtrlAltDestroy
You have to "rig" a model, or else it won't have animations ingame, your MC will just be sliding around.
Posted: Sun Oct 02, 2005 7:48 am
by shade45
Awsome ,cant wait till this is re-leased
Posted: Sun Oct 02, 2005 7:49 am
by Tom
looks pretty cool, ingame is gona be nice
Posted: Sun Oct 02, 2005 7:59 am
by Xiion
teenage cyborg mutated half turtle bow wow bow wow wow bow. lol. looks really good actually. cant wait to see and try ingame!
Posted: Sun Oct 02, 2005 8:57 am
by Veegie[Temp]
I doubt there is an injector that will let you inject new bipeds with vertice weights. The only format besides .max that retains vertice weights is .fbx and .x. But fbx requires itself to convert to IK points. I hope this was for fun, because it is technically impossible ATM to inject it, just wait for prom for now.
Posted: Sun Oct 02, 2005 8:58 am
by dec1234
thanks yeh i have rigged but the model wont inject at the moment
