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[Model] recreated covi comm tower

Posted: Thu Sep 29, 2005 5:51 am
by -[Optimise]-
Image
Image
Image

this is a new look covenant communication tower from single player

waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial

i also didn't have a reference image to work from

Should i keep working on it or dump it?

[UPDATE] Added a grenade shelf and a texture any good?

Re: [Model] covi comm tower

Posted: Thu Sep 29, 2005 6:06 am
by Microx256
-[Optimise]- wrote:<image>
<image>
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this is a new look covenant communication tower from single player

waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial

i also didn't have a reference image to work from

Should i keep working on it or dump it?
nice...
maybe add some smooting and textures :wink:

Posted: Thu Sep 29, 2005 6:19 am
by -[Optimise]-
thanks


hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.

but they sota screwed up and the smoothing looks pretty bad

Posted: Thu Sep 29, 2005 6:48 am
by Microx256
-[Optimise]- wrote:thanks


hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.

but they sota screwed up and the smoothing looks pretty bad
tru using UVW unwarping for textures and different smooting for different polys :wink: :wink:

Posted: Thu Sep 29, 2005 7:11 am
by -[Optimise]-
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*

Posted: Thu Sep 29, 2005 7:16 am
by Microx256
umm....

do u have 3dsmax or what 3d program?

Posted: Thu Sep 29, 2005 7:19 am
by -[Optimise]-
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
8) :D

Posted: Thu Sep 29, 2005 7:22 am
by Microx256
-[Optimise]- wrote:
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
[/b]

8) :D
whoops..
i didint notice that... :lol:
but i dunno how to unwarp in blender3d cuz i have 3dsmax7..... :wink:

Posted: Thu Sep 29, 2005 4:42 pm
by -[Optimise]-
anyone else thinks i should keep working on it?

Posted: Thu Sep 29, 2005 4:44 pm
by plaguedsoul
too square to be covenant, looks like a human recreation, nice model 8.5/10

Posted: Thu Sep 29, 2005 4:54 pm
by Veegie[Temp]
Not everything covie is round.

Posted: Thu Sep 29, 2005 4:59 pm
by plaguedsoul
Veegie wrote:Not everything covie is round.
i know, im not new to halo 2, im just saying its more square than the actualy squard cove thigns

Posted: Thu Sep 29, 2005 5:02 pm
by CabooseJr
10/10 great job :wink:

Posted: Thu Sep 29, 2005 6:22 pm
by -[Optimise]-
Updated...pics first post
lol *first-post*

Posted: Sat Oct 01, 2005 2:04 am
by -[Optimise]-
*bump*

UPDATED i added a texture

(i managed to find those tuts....videos are the best)

feedback please

woops double post :o

Posted: Sat Oct 01, 2005 4:12 am
by Microx256
-[Optimise]- wrote:*bump*

UPDATED i added a texture

(i managed to find those tuts....videos are the best)

feedback please

woops double post :o
good work!
thats a nice 1

Posted: Sat Oct 01, 2005 4:33 am
by CabooseJr
you should put 2 of those energy shields ontop of it in the antenna

Posted: Sat Oct 01, 2005 8:25 am
by -[Optimise]-
thanks guys