Page 1 of 1
					
				[Model] recreated covi comm tower
				Posted: Thu Sep 29, 2005 5:51 am
				by -[Optimise]-
				
this is a new look covenant communication tower from single player
waddaya think -/10    please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial
i also didn't have a reference image to work from
Should i keep working on it or dump it?
[UPDATE] Added a grenade shelf and a texture any good?
 
			 
			
					
				Re: [Model] covi comm tower
				Posted: Thu Sep 29, 2005 6:06 am
				by Microx256
				-[Optimise]- wrote:<image>
<image>
<image>
this is a new look covenant communication tower from single player
waddaya think -/10    please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial
i also didn't have a reference image to work from
Should i keep working on it or dump it?
nice...
maybe add some smooting and textures 

 
			 
			
					
				
				Posted: Thu Sep 29, 2005 6:19 am
				by -[Optimise]-
				thanks
hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.
but they sota screwed up and the smoothing looks pretty bad
			 
			
					
				
				Posted: Thu Sep 29, 2005 6:48 am
				by Microx256
				-[Optimise]- wrote:thanks
hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.
but they sota screwed up and the smoothing looks pretty bad
tru using UVW unwarping for textures and different smooting for different polys 
  
 
			 
			
					
				
				Posted: Thu Sep 29, 2005 7:11 am
				by -[Optimise]-
				i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
			 
			
					
				
				Posted: Thu Sep 29, 2005 7:16 am
				by Microx256
				umm....
do u have 3dsmax or what 3d program?
			 
			
					
				
				Posted: Thu Sep 29, 2005 7:19 am
				by -[Optimise]-
				i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts* 
 
  
 
			 
			
					
				
				Posted: Thu Sep 29, 2005 7:22 am
				by Microx256
				-[Optimise]- wrote:i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts* 
[/b]
 
  
 
whoops..
i didint notice that... 
 
but i dunno how to unwarp in blender3d cuz i have 3dsmax7..... 

 
			 
			
					
				
				Posted: Thu Sep 29, 2005 4:42 pm
				by -[Optimise]-
				anyone else thinks i should keep working on it?
			 
			
					
				
				Posted: Thu Sep 29, 2005 4:44 pm
				by plaguedsoul
				too square to be covenant, looks like a human recreation, nice model 8.5/10
			 
			
					
				
				Posted: Thu Sep 29, 2005 4:54 pm
				by Veegie[Temp]
				Not everything covie is round.
			 
			
					
				
				Posted: Thu Sep 29, 2005 4:59 pm
				by plaguedsoul
				Veegie wrote:Not everything covie is round.
i know, im not new to halo 2, im just saying its more square than the actualy squard cove thigns
 
			 
			
					
				
				Posted: Thu Sep 29, 2005 5:02 pm
				by CabooseJr
				10/10 great job 

 
			 
			
					
				
				Posted: Thu Sep 29, 2005 6:22 pm
				by -[Optimise]-
				Updated...pics first post
lol *first-post*
			 
			
					
				
				Posted: Sat Oct 01, 2005 2:04 am
				by -[Optimise]-
				*bump*
UPDATED i added a texture
(i managed to find those tuts....videos are the best)
feedback please
woops double post  

 
			 
			
					
				
				Posted: Sat Oct 01, 2005 4:12 am
				by Microx256
				-[Optimise]- wrote:*bump*
UPDATED i added a texture
(i managed to find those tuts....videos are the best)
feedback please
woops double post  

 
good work!
thats a nice 1
 
			 
			
					
				
				Posted: Sat Oct 01, 2005 4:33 am
				by CabooseJr
				you should put 2 of those energy shields ontop of it in the antenna
			 
			
					
				
				Posted: Sat Oct 01, 2005 8:25 am
				by -[Optimise]-
				thanks guys