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Models: Halo 2 Remodels...
Posted: Sat Sep 24, 2005 10:27 am
by shortysk8monkey
If any of you guys know me, you know that i havent made a mod since before summer, back when team chimera was still alive. now that modding has advanced just a bit more, and model extraction/injection has become possible, i decided to make a few models. these are re-models of the original weapons, no vertices added, i thought it was like halo 1 where it had to be the same amount of vertices, thats why i remodeled them. i figured out recently that that is not the case. anyways, heres some models ive made, enjoy.
DEagle

Heavy Machine Gun

Nuke Launcher

Sawed off Shotty

Spikey Sword

And a spikey Plasma nade i made for the hell of it

Posted: Sat Sep 24, 2005 10:41 am
by Tom
these look real good. cant wait ot se that RL ingame
Posted: Sat Sep 24, 2005 11:05 am
by CtrlAltDestroy
Meh, they're so-so...
Could use a bit more detail, though.
(BTW, you can add/revmove verts and faces in H2 remodeling, right?)
EDIT: Nvm.

Posted: Sat Sep 24, 2005 11:30 am
by GametagAeonFlux
That rocket launcher one is awesome, the rest are

. But if you can add/remove verts/faces, doesn't that mean we could add entirely new models? *anticipates a yes*

Posted: Sat Sep 24, 2005 11:40 am
by shortysk8monkey
the reason some of them look shitty is because u cant really see the whole model, you would have to look at them in a 3d program to see that i actually do have some nice detail in there. and yes, i believe you can inject completely new models, but dont quote me on that lol
Re: Models: Halo 2 Remodels...
Posted: Sat Sep 24, 2005 6:06 pm
by plaguedsoul
shortysk8monkey wrote:
DEagle
looks very shitty
shortysk8monkey wrote:
Heavy Machine Gun
a sniper rifle with a bigger tube, and some added "bars"
shortysk8monkey wrote:
Nuke Launcher
i think is is awsome, but its just a sharted rocket launcher with a thinker barrel
shortysk8monkey wrote:
Sawed off Shotty
reminds me of the regular shotguns accuracy
shortysk8monkey wrote:
Spikey Sword
YOU CANT EVEN HOLD THIS THING
shortysk8monkey wrote:
And a spikey Plasma nade i made for the hell of it
I made a better Spike Nade, you will see it in my next model mod
Posted: Sat Sep 24, 2005 7:25 pm
by DoorM4n
awesome shortsk8
looks like u took some time in these.
hope to see more
Posted: Sat Sep 24, 2005 8:42 pm
by awal
umm he was just saying he made a good one to (and it is pretty good i have seen it) no need to ge mad
Posted: Sat Sep 24, 2005 8:44 pm
by TfAv1228
did u only read the part bout the plasma nade? he did alot of critisism and none constructive
Posted: Sun Sep 25, 2005 2:20 pm
by CtrlAltDestroy
No offence but..
EWWWW.
If you're gonna make new models, at least use 3DS max.
If you don't have 3DS, use gmax.
Posted: Sun Sep 25, 2005 2:27 pm
by plaguedsoul
[ZMT] L33T wrote:No offence but..
EWWWW.
If you're gonna make new models, at least use 3DS max.
If you don't have 3DS, use gmax.
my models arnt done yet, and 3ds max cant run on my comp, neither can gmax
Posted: Sun Sep 25, 2005 2:28 pm
by Tom
and gmax cant edit .obj files.
3dsmax is way to much money for messing with a game
Posted: Sun Sep 25, 2005 2:28 pm
by CtrlAltDestroy
O rly? Use maya or blender then.
EDIT:
Tom wrote:and gmax cant edit .obj files.
Yes, it can. You need a plugin.
Posted: Sun Sep 25, 2005 2:31 pm
by plaguedsoul
[ZMT] L33T wrote:O rly? Use maya or blender then.
EDIT:
Tom wrote:and gmax cant edit .obj files.
Yes, it can. You need a plugin.
ohwell, im doing good with milkshape
Re: Models: Halo 2 Remodels...
Posted: Sun Sep 25, 2005 3:10 pm
by TfAv1228
plaguedsoul wrote:
hah, you havent seen my work, just check my paintball mod, its a completly new model, not a modded pre-made model
Wow do u understand how our current model injection is and prolly will be for a long time SAME or LOWER amount of verts and shit so u cant make new ones
btw
UR SPIKE BALL IS JUST DUMB it looks like a 2 year old got ahold of a mouse his was just messing around like he said remodeling the plasma nade
Re: Models: Halo 2 Remodels...
Posted: Sun Sep 25, 2005 3:31 pm
by plaguedsoul
TfAv1228 wrote:plaguedsoul wrote:
hah, you havent seen my work, just check my paintball mod, its a completly new model, not a modded pre-made model
Wow do u understand how our current model injection is and prolly will be for a long time SAME or LOWER amount of verts and shit so u cant make new ones
btw
UR SPIKE BALL IS JUST DUMB it looks like a 2 year old got ahold of a mouse his was just messing around like he said remodeling the plasma nade
are you retarded? with our new model injection, verts and stuff dont matter, and there are like 2282 verts in my paintball gun
and i made my spikeball and then sized it up with the plasma nade so its not a humongus ball of death
Posted: Sun Sep 25, 2005 6:36 pm
by shortysk8monkey
this was a post to show my work, not to show yours, if you can delete that and not hijack my topic, that would be great
EDIT* also, dont even dare callin TfAv a retard, he has discovered more in modding in a day then you will in your whole life
Posted: Sun Sep 25, 2005 6:42 pm
by Wooden Dragon
I think the models are great! I can't model worth crap... But that's why I stick to effect and AI mods... Hope to see them soon! Keep up the good work!
Posted: Sun Sep 25, 2005 6:51 pm
by TfAv1228
Wooden Dragon wrote:I think the models are great! I can't model worth crap... But that's why I stick to effect and AI mods... Hope to see them soon! Keep up the good work!
Finally a post related to the topic with a compliment
btw nice models misfit
Posted: Sun Sep 25, 2005 7:32 pm
by Tom
didn't tfav create insolence and sereinty???