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				[model] First Person Halo One Pistol in Halo Two
				Posted: Fri Sep 16, 2005 1:49 pm
				by aka Monazight
				After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
 
			 
			
					
				
				Posted: Fri Sep 16, 2005 1:50 pm
				by Veegie[Temp]
				Fix the texture and cubemap references.
			 
			
					
				
				Posted: Fri Sep 16, 2005 1:57 pm
				by CtrlAltDestroy
				Do the models keep their UVWs when you convert them?
			 
			
					
				Re: Halo One Pistol in Halo Two
				Posted: Fri Sep 16, 2005 1:58 pm
				by aka Monazight
				aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just  put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
 
			 
			
					
				
				Posted: Sat Sep 17, 2005 10:36 am
				by Dootuz
				can u post the auslt riffle i want to know what it looks lo
			 
			
					
				Re: Halo One Pistol in Halo Two
				Posted: Sat Sep 17, 2005 10:44 am
				by Veegie[Temp]
				aka Monazight wrote:aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just  put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
 
Don't quote pictures.
Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
 
			 
			
					
				Re: Halo One Pistol in Halo Two
				Posted: Sat Sep 17, 2005 12:13 pm
				by aka Monazight
				Veegie wrote:aka Monazight wrote:aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just  put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
 
Don't quote pictures.
Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
 
Have you ever used dark Matter? When you extract a model, it had the obj and the bitmaps as JPGs, not .DDS's
 
			 
			
					
				
				Posted: Sat Sep 17, 2005 12:22 pm
				by Veegie[Temp]
				How does that address what I said about UV's.....
			 
			
					
				
				Posted: Sat Sep 17, 2005 12:26 pm
				by trepdimeflou
				does it have to? no. he was addressing what you said about jpgs.
			 
			
					
				
				Posted: Sat Sep 17, 2005 4:29 pm
				by de'Zolv
				sooooooo ok we all want to model halo2 weapons into haloPC, because its cool to have them.... sooowww now halo2 players do the opposite? hmmz, well, its pretty funny, but plz oh plz do not import the AR into halo2 cuz the br kicks to much ass to have a (re-) model.
but the pistol looks ok
			 
			
					
				
				Posted: Sat Sep 17, 2005 4:52 pm
				by M4573R51337
				wewt first post
fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
			 
			
					
				
				Posted: Sat Sep 17, 2005 5:03 pm
				by aka Monazight
				M4573R51337 wrote:wewt I am an idiot
fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
That's not even possible yet...
 
			 
			
					
				
				Posted: Sun Sep 18, 2005 11:38 am
				by {HC} Grif
				Cool