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[WIP]new teleporter skin gunna be in my hell mod soon...

Posted: Sat Sep 03, 2005 9:42 pm
by Mourge
i was workin on this and for some reason the regular teleporter doesnt want to turn red and its glowing green......

SO I NEED HELP !!!!!! tell me how to make the telepoerter glow red

Posted: Sat Sep 03, 2005 9:47 pm
by ScottyGEE
im no halo1 modder but shouldnt you change the light values of the teleporter to red?

Posted: Sat Sep 03, 2005 9:58 pm
by Mourge
cant find them :-/

Posted: Sat Sep 03, 2005 9:59 pm
by Tsuin Taiyou
ScottyGEE wrote:im no halo1 modder but shouldnt you change the light values of the teleporter to red?
No that light is like fixed into the max you can't change it i tried, the only thing to make is to change the light maps on the map :\

The green light is part of the light map so ya...

Posted: Sat Sep 03, 2005 10:07 pm
by Mourge
cant u go into light and change red to like 10 and green and blue to like 0?

Posted: Sat Sep 03, 2005 10:26 pm
by Tsuin Taiyou
no its part of the light maps in bg...

Posted: Sun Sep 04, 2005 9:49 am
by Gunner the Gunner
You can change to glow of the teleporter with dothalo. if you wan't to make the teleporter red open the bloodgulch.map bit map and change all the green to red.

Posted: Sun Sep 04, 2005 11:02 am
by Tsuin Taiyou
Lol, I didn't know you could do that :P I only use HMT, HHT and Sparkedit

Posted: Tue Sep 06, 2005 11:47 am
by Zeos
Nice looks like DN 3D

Posted: Tue Sep 06, 2005 1:23 pm
by Veegie[Temp]
Gunner the Gunner wrote:You can change to glow of the teleporter with dothalo. if you wan't to make the teleporter red open the bloodgulch.map bit map and change all the green to red.
Dothalo is an h2 program if I'm not mistaken. And that green is baked into the lightmaps, if look at the tag itself for the teleporter, you would notice it doesn't cast light at all.

Posted: Tue Sep 06, 2005 2:16 pm
by Zigen
Veegie wrote:
Gunner the Gunner wrote:You can change to glow of the teleporter with dothalo. if you wan't to make the teleporter red open the bloodgulch.map bit map and change all the green to red.
Dothalo is an h2 program if I'm not mistaken. And that green is baked into the lightmaps, if look at the tag itself for the teleporter, you would notice it doesn't cast light at all.
dothalo is also a h1 app too

Posted: Tue Sep 06, 2005 3:50 pm
by Veegie[Temp]
The rest of my statement still stands.