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Posted: Wed Sep 26, 2007 10:26 am
by Jordan
Wasn't that what this gallery was initially started for?

Posted: Wed Sep 26, 2007 10:56 am
by SHOUTrvb
This isn't the actual gallery. The gallery is located on the HM front page, and this is just the submission thread. However Veegie hasn't updated the thread in some time, so this is pretty much the new gallery. And no, permission is stil required if someone wants to use a render in their own work. Or at least credit.

Posted: Wed Sep 26, 2007 2:24 pm
by youhoo7
where do you guys get these halo 3 models anyways,

Posted: Wed Sep 26, 2007 2:25 pm
by Darco
From halo 3 and with private tools.

Posted: Tue Oct 02, 2007 5:28 pm
by tsgfilmwerks
Done With Blender
Image

Posted: Wed Oct 03, 2007 5:28 am
by youhoo7
i think thats actualy realy good, for a none 3ds max render

Posted: Wed Oct 03, 2007 11:15 am
by CabooseJr
The windshield is purple, Why?

Posted: Wed Oct 03, 2007 1:25 pm
by Jordan
Don't use the Ch2r bumps... use Entity to extract bumps.

Posted: Wed Oct 03, 2007 8:02 pm
by tsgfilmwerks
I'm not exactly sure why the windshield is purple. I kind of had to improvise since the windshield had no alpha map.


And I'm not using illegally downloaded software, like most of the people with 3ds on this site.


Oh by the way, this was done on a Mac, to demonstrate Blender's cross-system compatibility.

ImageImageImageImageImageImageImageImageImageImage

Posted: Wed Oct 03, 2007 8:44 pm
by Pyroman
Space those out man...Jeez...

The Arbiter looks great...but the rest have so much bloom. And the MC looks kinda low detailed.

Why accuse us with stealing?

Posted: Wed Oct 03, 2007 9:07 pm
by JacksonCougAr
Who says those with 3ds max have not legally paid for them...

Posted: Thu Oct 04, 2007 2:06 am
by ZeroKillerMods
I legally hace 3DS Max 9, its a bit of a generalisation saying everybody has an illegal torrented/cracked version. I got all my software through my dad's business. But render wise, little toomuch bloom, looses the detail a lil bit. But I am very impressed considering it was blend3r.

Posted: Thu Oct 04, 2007 11:27 am
by tsgfilmwerks
Blender's built-in material system does not directly support how I rendered these, but it does have a node compositor which I used for gamma multiplicative normal effects (a phrase I just made up) and more accurate normal-mapping (blender's built in normal-mapping system had a little less quality).

Posted: Thu Oct 04, 2007 11:34 am
by Tural
"More accurate normal mapping" isn't going to help when you're using incorrect normal maps to begin with.

http://i66.photobucket.com/albums/h253/sainttheo/MC.jpg
That bump/normal is wrong. It looks very bad. Use a recent version of Entity to get a proper normal map, or use the Active Camo Bump, as it is the normal map.

Posted: Thu Oct 04, 2007 3:26 pm
by tsgfilmwerks
Tural wrote:"More accurate normal mapping" isn't going to help when you're using incorrect normal maps to begin with.

http://i66.photobucket.com/albums/h253/sainttheo/MC.jpg
That bump/normal is wrong. It looks very bad. Use a recent version of Entity to get a proper normal map, or use the Active Camo Bump, as it is the normal map.
Please don't get me started on the masterchief. Every other model I make looks decent, he is the only one I have spent hours trying to hopelessly perfect.

Posted: Thu Oct 04, 2007 5:12 pm
by Veegie
Demonstrate how good it is.

Posted: Sun Oct 07, 2007 7:36 am
by tsgfilmwerks
Veegie wrote:Demonstrate how good it is.

Umm... How good what is?

Posted: Sun Oct 07, 2007 8:46 am
by Veegie
Blender, the program you speak out your ass about how great it is...

Posted: Mon Oct 08, 2007 8:22 pm
by tsgfilmwerks
I'm not saying it's better than 3ds or maya or anything else, I'm saying it's free and is supported by most operating systems (for me specifically, Mac)

Posted: Mon Oct 08, 2007 8:50 pm
by Veegie
Maya PLE comes with UT2k4, and is supported on Mac and Windows.