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Posted: Tue Jul 31, 2007 4:01 pm
by DEEhunter
yea my other friends ask me to do that. I'll do that on my next render. If not il just apply a little blur to it.

Posted: Tue Jul 31, 2007 4:21 pm
by spartanx5
Tural wrote:Antialiasing.
Not even, he needs to render at a better quality and probably for longer, then we'll talk about antialiasling. Dee Hunter, I'm trying not to be an ass but instead of submitting hit and miss renders (as in random renders consistently and not even trying to work on ones that obviously where not going to make it) submit it in the rendering support topic, and maybe stick with a scene and improve on it.

Posted: Sun Sep 02, 2007 6:20 am
by tsgfilmwerks
DEEhunter wrote:Another render i made useing vue and 3ds max called scarab sunset. im still trying to make the bottom area of the scarab glow:
Image
What did you use to extract the model? I've been trying to extract it with ADI, and I get all the vertices and uvs right, but almost every vertex connects with every other vertex, making a huge tangled web of lines and faces.

Posted: Sun Sep 02, 2007 6:44 am
by CabooseJr
That looks gross.

Posted: Sun Sep 02, 2007 11:39 am
by DEEhunter
thats a rather old render that i made with vue 5 im gonna remake that later when i have the time but right now im working on a crashing pelican breaking through earths atmosphere.

Posted: Mon Sep 24, 2007 11:05 pm
by Darco
ImageImageImageImage

Posted: Mon Sep 24, 2007 11:18 pm
by Cheeze Man
tsgfilmwerks wrote: What did you use to extract the model? I've been trying to extract it with ADI, and I get all the vertices and uvs right, but almost every vertex connects with every other vertex, making a huge tangled web of lines and faces.
The Scarab can be extratced using Entity, but i think the UV maps are flipped so you have to rotate the texture

Posted: Tue Sep 25, 2007 4:01 am
by StalkingGrunt911
Looks nice Darco. :p

Posted: Tue Sep 25, 2007 5:54 am
by SHOUTrvb
Spiker looks small (I don't know the actual size), mask looks like it was painted on, and I don't understand the Transformer logo, but those look pretty darn cool. They remind of my of a like hyper-realistic Master Chief action figure.

Posted: Tue Sep 25, 2007 6:22 am
by Trulife8342
Image
I dont know why it was removed after reading turals rules I thought it was ok, but w/e

Posted: Tue Sep 25, 2007 7:18 am
by youhoo7
wow, :shock:

Posted: Tue Sep 25, 2007 7:21 am
by SHOUTrvb
I think it needs a scene considering the reflection in the visor...the visor also has no design on it and looks a tad too reflective. Other than that, the renders look great.

Posted: Tue Sep 25, 2007 9:58 am
by Jean-Luc
Image

Reposting this, dunno why it was deleted. Anyways.

Posted: Tue Sep 25, 2007 10:17 am
by SHOUTrvb
Visor has an odd ripple look to it, but the rest is magnificent.

Posted: Tue Sep 25, 2007 11:16 am
by Jordan
Very nice Jean.

Posted: Tue Sep 25, 2007 11:31 am
by Titusz
yes,very nice indeed

Posted: Tue Sep 25, 2007 11:48 am
by Halo4Ever
I really really really really..........really like trulifes believe one, Thats probably the best I've seen in this entire thread :D B-E-A-UTIFUL Trulife :wink:

Posted: Tue Sep 25, 2007 2:43 pm
by Trulife8342
=D thanks man thats means a lot

Posted: Tue Sep 25, 2007 3:08 pm
by Halo4Ever
Trulife8342 wrote:=D thanks man thats means a lot
No problem dude, it was well worth the comment, I actually going to use it most likely because of how good it is, it gives me the inspiring feelings, mainly because of the spartan handing mc-117 a hand, a master piece.

Posted: Tue Sep 25, 2007 4:28 pm
by {TP}Spartan
Jean-Luc wrote:PIC

Reposting this, dunno why it was deleted. Anyways.
Can i use that in a sig