3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
darco9x2





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Post by darco9x2 »

much better, but visor is too dark.
Image
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Tanasoo




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Post by Tanasoo »

Looking pretty good 8) You might want to brighten the armor and visor just a little, and the visor looks a title to greenish, try around (126,78,15) that's mine and I'm happy with it.

On second thought, if you aren't going for ingame... That dark green looks pretty cool 8)
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Post by Chief Cow »

Is there anyway to make a simple animation (like a light blinking on and off) repeat on for infinity or till the end of the total frames without animating it all by hand?
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darco9x2





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Post by darco9x2 »

Image


still working on bump, any suggestions other than that?
Image
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Post by Tanasoo »

Chief cow, max is starting.....

darco9x2,
the visor is not the right color (blue-ish chrome ingame). Is he supposed to be left handed? Looking pretty good other than that. You might want to zoom in to show off the bumps a little more.

Edit:
You can have two materials (one on and one off in multi/sub) and add a material mod to the stack and animate that in a cycle and then clone the cycle a bunch of times (each time you can clone a bigger chunk). Or are you using an actual light? (as in omni, spot ect.)

OR... You could animate the mix on a material if you want it to fade on and off.
darco9x2





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Post by darco9x2 »

i made him left handed, cuz im left handed an i never seen any renders of left handed shooters.


Image

theres bigger. i need to make a mask for the detail bump though so its not everywhere.
Image
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benman08




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Post by benman08 »

Your bump looks ugly, as does the detail map. Just use the regular bump, but blur it some, so it dosent seem icky. And you are using the wrong cubemap for the visor.
Chief Cow





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Post by Chief Cow »

Nevermind, I figured it out, you can make any animation loop for infinity by using the Out-of-Range Types program in the curve editor.
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Tanasoo




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Post by Tanasoo »

Turn down the detail map a little it looks too chunky.
darco9x2





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Post by darco9x2 »

Image

improvements have been made, just havnet been rendered yet.
getting the materials done, then im gonna make a scene around them.
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Post by Tural »

That is f'n hawt.
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Post by -DeToX- »

Tural wrote:That is f'n hawt.
I agree. That is so damn hot.
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Chief Cow





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Post by Chief Cow »

HOT metal effect, mind enlighting us?
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benman08




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Post by benman08 »

Hdri, with a high reflection setting on the armour. I am recreating it now =o

*edit* Here is mine, i used a different hdri map, but you can get the gist of it.

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Post by Jordan »

MC looks like The Terminator. :shock:

Me likes...
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Sarb




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Post by Sarb »

It's a floating square of water?
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benman08




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Post by benman08 »

Its just to demonstrate the lighting.
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Post by saddamsdevil »

http://www.deviantart.com/deviation/36769493/

I am planning on adding a mc somewhere, but where?
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Post by GametagAeonFlux »

Lower the reflection values on the eyes...and the shoes. >_>

And like I said on AIM Darco, VERY nice.
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benman08




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Post by benman08 »

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