Killtrocity Mappack

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
The Flying Dutchmen




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Post by The Flying Dutchmen »

pretty neat cover :D .. i'll be sure to include it when its released 8)
so people can pick which one they like
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Multi-Genre





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Post by Multi-Genre »

So, are you going to be selling this over the internet, or what?
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JesseCuster




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Post by JesseCuster »

Selling :shock: ...no way...its not my project, but i think its for the community and not for rich people haha

dont be scared...its for free....(i hope so)

@dutch and shot

if u wanne selling this crazy **** haha, than give me 1% for my coverwork :wink:
The Flying Dutchmen




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Post by The Flying Dutchmen »

Multi-Genre wrote:So, are you going to be selling this over the internet, or what?
this isnt going to be selled.. and if i would i would donate it all to halomods

it'll be made public. it'll be a very nice thoroughly tested mappack :wink:
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x088x




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Post by x088x »

It would be very very illegal for them to sell this.
Halo 3 ruined everything..
The Flying Dutchmen




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Post by The Flying Dutchmen »

x088x wrote:It would be very very illegal for them to sell this.
talking about legal matters.., there's going to be a release on halomods with a autoppfpatcher... and for those who care a torrent or something with the actual .ISO
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jordanimal




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Post by jordanimal »

IF you did sell it, ebay ti with halo2, the h2 mappack disc, and then the modded version. I'd buy it :D collectors value :shock:
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Post by Trigger_six »

jordanimal wrote:IF you did sell it, ebay ti with halo2, the h2 mappack disc, and then the modded version. I'd buy it :D collectors value :shock:
IF he did sell it, he'd be in jail....
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Post by citrusp3rs »

if he sold an autopatcher, and the ppf's or serenity's, he wouldnt.
if he included the maps, yes, that would be illegal.

but, no matter what way, if you sell someone elses property (other's mods)
i bet the community will get veery pissed at you.

(someone once tried to sell some people's mods on ebay, without asking permission etc., he got flamed to death and reported on ebay)
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T1xAnton




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Post by T1xAnton »

Oooh....I can just imagine getting flamed to death. Owwww. :lol:
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The Flying Dutchmen




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Post by The Flying Dutchmen »

updated final maplist in the main post.
progress stuck at 80%..
we've been more busy making other stuff.. for example the way it'll be patched
not to mention i spend some time making 2 maps slc that werent slc just because i think its a great entry on this mainmenu :D
-343 delta ruins by ironman
-sanctus by bkbeaner

and i'm giving t1xanton some time for finishing his map 8)
most maps've been tested on systemlink now as i wouldnt like failure
and i setted up a betateam of people that offered their friendly assistance in making this best so far :P
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Post by MrBalll »

Looking even better now. Can't wait.
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r0tten
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Post by r0tten »

The Flying Dutchmen wrote:updated final maplist in the main post.
progress stuck at 80%..
we've been more busy making other stuff.. for example the way it'll be patched
not to mention i spend some time making 2 maps slc that werent slc just because i think its a great entry on this mainmenu :D
-343 delta ruins by ironman
-sanctus by bkbeaner

and i'm giving t1xanton some time for finishing his map 8)
most maps've been tested on systemlink now as i wouldnt like failure
and i setted up a betateam of people that offered their friendly assistance in making this best so far :P
actually 3, you fixed space refuse for me too. :D
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Post by The Flying Dutchmen »

ahh space refuse wasnt that hard. few tags only... 343 and sanctus scared me and i only looked at the amount of tags they had injected :D
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Post by Iron_Forge »

Needs a DVD label designed as well...Many people have printers for DVD's...

If you call Serenity v3.1 with "serenity.exe mypatch.serenity coagulation.map superawesomemod.map" it'll apply the patch to coagulation and give you superawesomemod.map...It'll also do all the mainmenu stuff for you if you have the mainmenu stuff in the patches, aswell as the "use mainmenu" box checked in the app...

The options can be found stored in HKEY_CURRENT_USER\Software\Serenity\Settings if you wish to change them before calling Serenity...If you don't want serenity to handle the image adding, make sure to disable useMainMenu here before starting...

Anyone should be able to write a small app to call serenity, and wait for the process to die before continueing on to the next patch...

I have no plans to create an auto-patcher beyond what Serenity supports...I've never been a fan of getting 3 dozen maps when there are just a few mods I'd want to play, and I could easily get and apply them on their own...
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Post by DWells55 »

Anyone who wants to can write a simple batech script to do it.
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Post by Iron_Forge »

Because it's not a console app it backgrounds when you run it from the console...A batch file may end up patching every map at once...(Which, may or may not work so well)...Dunno for sure, never tried...
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Post by The Flying Dutchmen »

very usefull info thank you :D
that'll help us along the road of not having to patch 44 patches manually 8)
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Post by Skayter »

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Post by ScottyGEE »

I like Sain's cover the best because it has biohazard featured twice! ;)

It seems to be a very good looking map pack...

Biohazard III? I dont see a II anywhere :P


edit: I just noticed we can nominate mods...
I've always felt that Mr_Murder's mods are classic...They were of the few big 1st gen (Its how I would label it...) halo2 mods that I still playand gain inspiration from today...

So of course, I nominate undeadlong and the hive :o
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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