Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
scynide




Articulatist 100

Posts: 257
Joined: Fri Feb 17, 2006 1:32 pm
Location: Salida, CO, U.S.A.

Post by scynide »

trepdimeflou wrote:once the mod is released, I'll also release a ready-to-be-built tag set of just the h3mc for anyone that wants it.
That would be great. I will want them.
Image
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Post by Veegie[Temp] »

scynide wrote:
trepdimeflou wrote:FP textures are now done :P

I'm not sure if the gloves are even possible right now.
You have done the rest so far. Why can't you do the gloves?
Because that would require you to remodel or add/remove vertices.
With said modifications to a model, you would not be able to import vertice weights or node hierarchy. So no fingers etc would move or anything. the only thing possible with any public tools would be to move some vertices around and match the texture as best as possible.
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
trepdimeflou




Architect Socialist Recreator Snitch!
Vector Trickster Firestorm

Posts: 727
Joined: Sat Dec 25, 2004 12:50 pm

Post by trepdimeflou »

Well, actually, I was recently informed of a way to accomplish it.

Inject the new model and add it as an attachment to the MC, then link it to the hand nodes. It may work, so I'm going to try it later this week.
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Post by Veegie[Temp] »

trepdimeflou wrote:Well, actually, I was recently informed of a way to accomplish it.

Inject the new model and add it as an attachment to the MC, then link it to the hand nodes. It may work, so I'm going to try it later this week.
Would null out the vertices on the original model?
I can understand how you would manually define parent/child relationships. But do you have vertice weights figured out? That is key when it comes to first person.

Any other object than a character though, it really doesn't matter.

EDIT: You blocked me on aim Image
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
scynide




Articulatist 100

Posts: 257
Joined: Fri Feb 17, 2006 1:32 pm
Location: Salida, CO, U.S.A.

Post by scynide »

Veegie wrote:Because that would require you to remodel or add/remove vertices.
With said modifications to a model, you would not be able to import vertice weights or node hierarchy. So no fingers etc would move or anything. the only thing possible with any public tools would be to move some vertices around and match the texture as best as possible.
Oh I get it. Sorry I did not know it was so complicated. trep you might be able to remodel a general shape for the hand, and then get a really good bump map on it. That would probably be easier than trying to get the model perfect. At least that way you might be able to move vertices around enough to make it look good.
Image
User avatar
GruntLeet
Readers Club





Posts: 257
Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...

Post by GruntLeet »

T bezzie thats hellah funny...how it comes out LOL :D
nintynine





Posts: 140
Joined: Sat Jun 24, 2006 10:12 pm

Post by nintynine »

these are for my gears of war mod.. i dont have a modding team and dont know how to skin :cry:

Image
Image

Image
Signature exceeded 75KB.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Modding teams are overrated... :P

They look real kool to me...Just skin it...
How'd you do the pose of the last pic?
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
nintynine





Posts: 140
Joined: Sat Jun 24, 2006 10:12 pm

Post by nintynine »

just dual wield pistols and reloaded both times and froze the game in the middle of it
Signature exceeded 75KB.
User avatar
trepdimeflou




Architect Socialist Recreator Snitch!
Vector Trickster Firestorm

Posts: 727
Joined: Sat Dec 25, 2004 12:50 pm

Post by trepdimeflou »

update:

proper bump maps thanks to Aequitas (<3)

Image
Image
Image

lowered reflection amount as well.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

That looks sexy. =)

EDIT: I just noticed I see the purple from the bump map. You might want to do something about that. ;)
Last edited by StalkingGrunt911 on Wed Jan 03, 2007 1:17 pm, edited 1 time in total.
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

Looking excellent. Much better.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
Aequitas




Socialist Artisan Miner Pi
Bloodhound Mad Hatter Enthraller Logistician
Eureka Critic Wave

Posts: 469
Joined: Thu Nov 11, 2004 10:07 pm

Post by Aequitas »

trepdimeflou wrote:proper bump maps thanks to Aequitas (<3)
They do look nice.. I guess it was worth a night's work :P
TF6
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

They look incredible. You guys are absolute champs! I'm digging the H3 MC, and I'm especially in love with custom, proper bumps!

May I forever remember this moment...

(okay, that was a bit over-the-top cheezy. I'm sorry)
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

StalkingGrunt911 wrote:EDIT: I just noticed I see the purple from the bump map. You might want to do something about that. ;)
Illumination map, just happens to light up purple in this case.

Nice.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

MC HAS PURPLE NIPPLES!
Go Aequitas!
And mb Trep....mbmb
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Are you guys doing the Halo 3 HUD too?
Image
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Image
Bump maps injected thanks to Aequitas :D
Just a little joke
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
T Beezie




Trickster Artisan Pyre Wordewatician 500

Posts: 584
Joined: Sun Dec 11, 2005 7:59 pm
Location: Teh bourbon capital of the world
Contact:

Post by T Beezie »

:lol: ScottyGee FTW! :lol:

Nice!
Battery





Posts: 694
Joined: Thu Jul 06, 2006 6:11 am

Post by Battery »

i love that skin skotty great job on it, but can you make a custom one for me lol jk.
Image
Post Reply