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Posted: Thu Jul 10, 2008 7:43 am
by OozyGorilla
I merged the scene with a new one and got the default settings. I also went into the diffuse color and did what Tural was saying.

Image

Also, I had extracted the model with Entity. It also extracted the textures to .dds files. Should I go and extract them using the method in the Halo 2 Rendering Topic? (Which is the tutorial I used to do the textures.)

Posted: Thu Jul 10, 2008 7:47 am
by DEEhunter
Armor reflection looks pretty good but the Visor needs work.

Posted: Thu Jul 10, 2008 5:14 pm
by OozyGorilla
DEEhunter wrote:Armor reflection looks pretty good but the Visor needs work.
What needs work? It seems fine to me.

Posted: Thu Jul 10, 2008 5:17 pm
by Tural
That doesn't surprise me.

Visor needs work.

Posted: Thu Jul 10, 2008 7:26 pm
by Keablr
Looks really good. Visor needs some fixin.

Posted: Thu Jul 10, 2008 10:34 pm
by OozyGorilla
Ok, to reword my previous post...
What about the visor is off?

Posted: Fri Jul 11, 2008 5:00 am
by Keablr
Well, just in case you can't tell... Play Halo 2 and you will see the difference. Your visor is like a golden yellow. And the Master Chief's is sort of orange with some gold tint.

Posted: Fri Jul 11, 2008 5:51 am
by CDK908
i forgot if tural posted the color for the visor or not. if he didn't, go into entity and look at the shader properties for the visor.

Posted: Fri Jul 11, 2008 7:32 am
by InvaderVeex
OozyGorilla wrote: What about the visor is off?
Color. http://www.foxnews.com/images/226335/0_62_halo2_2.jpg

Posted: Fri Jul 11, 2008 9:31 am
by lechatsauvage
Hey, when i render my scene , i get this line on the visor.. can someone tell me how to fix it plz.

Image

Posted: Fri Jul 11, 2008 9:37 am
by Tural
Weld vertices.

Posted: Fri Jul 11, 2008 10:01 am
by lechatsauvage
this is the best i can get:
Image

Posted: Fri Jul 11, 2008 10:32 am
by Tural
Render it with a cubemap.

Posted: Fri Jul 11, 2008 11:56 am
by lechatsauvage
Thanks Tural ;) here's the result!

(Not finished)
Image

Posted: Fri Jul 11, 2008 12:00 pm
by Tural
Too bright.
And there's an error on the foot.

Posted: Fri Jul 11, 2008 10:23 pm
by DEEhunter
Does this look close to in game?
Image

Posted: Fri Jul 11, 2008 10:27 pm
by Tural
Um, no. Way too dark.

Posted: Fri Jul 11, 2008 10:32 pm
by unknownv2
Check out trep's renders at yayap. His are the closest to ingame I've seen.

Posted: Fri Jul 11, 2008 10:33 pm
by Tural
trep's always #1.

Posted: Sat Jul 12, 2008 11:11 am
by G.I.R.
Tural wrote:trep's always #1.
pretty much.

Where's trep been lately anyway? Besides dA I mean.