[wip][h2]machinima helper

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
testofskill2





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Re: [wip][h2]machinima helper

Post by testofskill2 »

turk645 wrote:This is a project i decided to do to help out the machinima people. So far im working on getting the chief's hands at his sides and have it look right. I plan on putting different poses in here soon, poses such as crossing his arms or sitting on the ground. This will take a while but i think it will be worth it in the long run.
this is what i have so far, i think im going to start over though using a different weapon.

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his left arm is toooo long
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Post by Chaoswarrior »

His upper left arm looks like it was wrenched out of its socket... Gonna need one hell of a band-aid to fix that.
Looks good so far though, hope to see more.
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Skayter
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Post by Skayter »

This isnt really a custom injected animation... Turk Just took a lot of time to edit tyhe bones and markers of the animation...
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turk645




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Post by turk645 »

i never said it was an injected animation, i just said im making poses and stuff for people to use considering most people probably dont understand how to reference a marker to the jmad and then move it from there.
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Post by Doom »

Skayter wrote:This isnt really a custom injected animation... Turk Just took a lot of time to edit tyhe bones and markers of the animation...
You mean Nodes? Nodes are the offical name for bones in the halo franchise of games.

Lookin good turk =].

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Post by xzodia »

come on doom it was you who 1st named them bones if i recall correctly :P but yea their called nodes
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Post by slaj »

Excellent idea ! I can't wait !
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Post by Snaku »

xzodia wrote:come on doom it was you who 1st named them bones if i recall correctly :P but yea their called nodes
They were already called bones before Doom edited the plugin. Also, the term bones seems more fitting, since it refers to the whole part. A node would seem to refer to a point... at least in my mind it would. Like a sholder or elbow could be considered a node, but an upper arm or forearm would be a bone.
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Post by turk645 »

small update: I did a little more work on it and i got close to a good walk/running hand placement but when you stop moving it looks a little weird. This is going to take longer than i thought.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by slayer410 »

Turk that last pic looks zombish. :P
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Post by Skayter »

Lol Zombish..
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Post by voodoo721 »

looks to me list masterchief is looking for a rumble
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Post by jordanimal »

You can do it turk! You should post a tutorial on how to do this stuff. I would love you forever.
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Post by ScottyGEE »

But Turk mods for fame! if he did that he wouldnt be famous! Lolz! ;)
He'd still be the best IMO, that red KoTH defrosted my cold, black heart.
<3
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Technically its only me animating though ;)
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Post by turk645 »

I dont mod for fame, im just on dial up and cant write tuts for crap, thats why i dont release that much. Not to mention my comp isnt good enough for entity's bsp viewer.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by ScottyGEE »

hehe I was just joking, sorry if it appeared to be otherwise.
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Technically its only me animating though ;)
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Post by turk645 »

also i think the tut wouldnt be usefull for too many people because i use RTH when i do my limb placements so without it they would spend like 3 hours of ftping just to get one limb right.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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