[w.i.p.]H3 assault rifle *update* ingame halo 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
RA1N THE ELITE




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Post by RA1N THE ELITE »

here are some in-game pics from it's un-uv mapped state.

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Post by GametagAeonFlux »

Looks cool, but there's already pics of it with UVWs...and I think I've seen you post a pic of a un-UVWed Assault Rifle before. :?
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Post by RA1N THE ELITE »

yeah but avp is doing it for Halo1 and I injected it to halo 2. so here is that halo 1 model in halo 2.
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Post by GametagAeonFlux »

RA1N THE ELITE wrote: so here is that halo 1 model in halo 2.
I meant dec's http://files.halomods.com/viewtopic.php?t=56511&start=0 .
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Post by RA1N THE ELITE »

oh yeah but he ripped that one. AVP made his from scratch.

edit: nevermind.
Last edited by RA1N THE ELITE on Mon Aug 07, 2006 3:43 pm, edited 1 time in total.
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Post by MasterChief2829 »

But... yours isn't UV'd :?
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Post by RA1N THE ELITE »

first of all it's not mine I'm just trying to get it to look right for my next mod.

and second it is uv mapped but not for halo 2.
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Post by MasterChief2829 »

I meant your injection, compared to dec's injection. I know the model isn't yours. That's the whole point of this thread... his model. :?
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Post by RA1N THE ELITE »

yeah am unable to do uv maps due to the age of my pc.
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Post by avp DR@AGON »

yeah i made this from scratch but using the halo pc model as a ref
i uved it but i don't even know what button i pressed to do it
this is only my second model
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Post by RA1N THE ELITE »

ok by manipulating the battle rifle's uvs I was able to give avp's model proper uv for halo 2. the only problem is the injection. I just finished fixing it for a correct injection but I'm kinda busy right now. Anyways here are some pics of how it should come out looking in H2. I know dec1234 is making a better one but this is one that was made from scratch by avp and I think making them is better than ripping them. No offence dec1234. According to my calculations avp's model should come out with the battle rifle's numbers plate.

Sorry for the Bump but this is an update for the H2 version of the model.

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Post by TrashiestGerm »

The HALO3 AR was kind of an Olive color with a black grip. It's like the entire bottom half of it was black.
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Post by RA1N THE ELITE »

yeah thats why I'm planning on reskinning it to make it more brownish.
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Post by avp DR@AGON »

ya right now the skin is ripped from halo 1 pc but the model is custom
can some1 get me a link for the download for the .obj importer for 3ds max 8
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Post by RA1N THE ELITE »

well I can't actually use the skin in-game for some reason probably mismapping but the weapon looks amazing despite that it has no skin. It basically looks exactly the same as it would in pc but it's completely black and doesn't look nasty at all. I would get u some pics but im kinda busy right now.

Edit: Here are some pics I took. Yes thats a skinned burial mounds. So I'm gonna have it in my next mod.

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Post by Kirk »

A little big, don't you think?

And the only reason the AR was olive colored in the movie is because he was in the desert... The thing is shiny, therefore picking up color from it's surroundings.
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Post by avp DR@AGON »

ya but he's using it in burial mounds wich is a desert also
and the reason its big is because it hasnt been resized
if some1 can get me alink to the obj importer for 3ds max 8 i would resize it
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Post by Choking Victim »

3ds max already imports .obj files :?
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Post by avp DR@AGON »

how?
EDIT i found it but max crashed when i tried to import
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Post by darco9x2 »

uncheck the unifry normals part
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