[WIP] Cel Shaded Coagulation (HALO 2)

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Sarb




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Post by Sarb »

looks really nice, except for the cliff and grass textures. GJ
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Post by Tsuin Taiyou »

Lol. Nice.
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Post by DoorM4n »

ya it would be cool, but those mountains look fucked up
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Post by llama_juice »

looks great except for the mountains.... it looks like you gave a kid a black crayon and let him run loose hahahaha
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Post by Kirk »

The grass is very off, please change it. The grass I'm talking about is the foliage, not the ground texture. The bottom of it is kind of white and to be honest, it looks like crap.

Otherwise, the mod is pretty cool when you're not looking at the obvious things that are going to be changed in the future.
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Post by r0tten »

looks good, can't wait to see it finished. just dont release a beta or something like that, do it fully first to the best of your abilities, i'm sure it will look fantastic when youre done.
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Post by theycallmechad »

Is this truly cell shaded, or is it nulled out bumps with a new skin? sorry to be negative, but I'm just curious. I really do like the looks of it, however.

Also, if it indeed is nulled shaders, care to explain your technique of editing them? Are you able to inject your bumps in the p8 format? PM me if you would... I'd appreciate it. I'll let you know whatever it is that I know also as I've spent a lot of time researching the p8 format and the such.

Thanks!
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Post by Juniorman030790 »

It would be great if somone would release a tut on injecting bump maps.

I had a dream of doing this a while back when I saw Chad's bump map changes.

I would love to do a map pack similar to that halo pc or ce mod that was released for halo2 much like this.

PM me if you wouldn't mind me helping pigfarker(that is if you want to do an mp map pack)
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Post by Monkey Terd »

Amazing! I love it.
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Post by PigFarker »

Kirk wrote:The grass is very off, please change it. The grass I'm talking about is the foliage, not the ground texture. The bottom of it is kind of white and to be honest, it looks like crap.

Otherwise, the mod is pretty cool when you're not looking at the obvious things that are going to be changed in the future.
If you mean the little bitmaps that stick out from the ground, thats actualy supposed to be nulled later on >.<. They arent even skinned. Since when you null the things themselves through the SNCR, ill probably just null out the shader so it would be invisible.

EDIT: To theycallmechad, would it be even possible to make it real cel shading? :lol: What it is is some really clever skinning that makes it look cel shaded (with the solid colors, black outlining on everything, etc), some nulled/edited detailmaps, and edited bumpmaps. The most pain was the detail maps, nulling them wont work at all, so I had to use the detailmap that showed up the least/was least visible. Also, about the bumpmaps, I just made a black image in photoshop, with a full black alpha, and injected over all the bumps. Ill get the format later on what I saved it in so it would inject correctly.
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by jzimmer09 »

SUGESTIONS:
1. cellshade Masterchief...
2. cellshade teleporter..if u can...
3. cellshade the weapons!

if you can do that.. then it wil be perfect
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by Kirk »

I think the weapons already were, at least the SMG is.
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Post by PigFarker »

jzimmer09 wrote:SUGESTIONS:
1. cellshade Masterchief...
2. cellshade teleporter..if u can...
3. cellshade the weapons!

if you can do that.. then it wil be perfect
Original Post wrote:So far, ive done the about 95% of the map itself, the warthog (100%), and the ghost (70%). What I have to do are the vehicles, weapons, and bipeds. One other thing is to work on the mountains and rocks so they dont just look like random lines.
:roll:
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by Halo117 »

Supa Nice!

Can't wait till you are done superperfecting it! :)
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Post by Krickett »

Wow, that hog is sexxy.
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Post by darco9x2 »

Kirk wrote:I think the weapons already were, at least the SMG is.
doesnt look like it is.
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Post by VoiDeD »

Haxy good.
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Post by Snaku »

Juniorman030790 wrote:It would be great if somone would release a tut on injecting bump maps.
Agreed. This seems to be one of those things that's still kept kind of secret among those who know how to do it. I asked around a bunch and I was told to "Use Darkmatter." but I still haven't been able to get it to work properly.
Some of my vehicle mods could definately use custom bumps and I've got an idea for another one that I'll be trying soon, that I guarantee EVERYBODY will love... and it could seriously use some custom bump-mapping.
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Post by r0tten »

i inject them as a dxt1, usind darkmatter and adi, i think you should be able to figure it out from there. i personally havent said anything cause i am still learning to make good bumpmaps so i'd like to perfect it before i run around telling everyone how to do it.
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Post by theycallmechad »

Here's the deal with bumps: I'm looking hard at getting bumps done right. As of yet, we can't truly do any bump editing as we can't inject them properly. What we have and do is a sloppy/cheap immitation, nothing more. I'm not releasing a tutorial on it because if I do, we'll have tons of sloppily done mods/skins out there that I wouldn't want to play unless I was looking for a good headache. Please be patient: if we get it, you'll all know how shortly after.

(I speak for everybody who "bumps" like myself)

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