
3dsmax Rendering Support Topic
- Theforerunner
- Posts: 27
- Joined: Tue Feb 20, 2007 12:41 pm
Yes the scene is a lot darker now, if i recall correctly that map (what's it's name?) has light fixtures, you should brighten up the scene a bit, place the fixtures to give the scene a bit more of "feel", if you want to leave the environment blue then leave it but invert the bump maps because right now they outline the wall as if the plates where inwards rather than outwards.
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"Gods are a collective, mediocre and ignorant excuse for explaining the mysteries of the universe, mysteries that for the time being are out of our grasp, but when we begun to understand them religion will have little place for it's arrogant and egocentric lies"
__________________
"Gods are a collective, mediocre and ignorant excuse for explaining the mysteries of the universe, mysteries that for the time being are out of our grasp, but when we begun to understand them religion will have little place for it's arrogant and egocentric lies"
Last edited by Theforerunner on Wed Apr 11, 2007 6:39 pm, edited 1 time in total.
It's Elongation, just FYI.Theforerunner wrote:Yes the scene is a lot darker now, if i recall correctly that map (what's it's name?) has light fixtures, you should brighten up the scene a bit, place the fixtures to give the scene a bit more of "feel", if you want to leave the environment blue then leave it but invert the bump maps because right now they outline the wall as if the plates where inwards rather than outwards.
__________________
"Gods are a collective, mediocre and ignorant excuse for explaining the mysteries of the universe, mysteries that for the time being are out of our grasp, but when we begin to understand them religion will have little place for it's arrogant and egocentric lies"

- Theforerunner
- Posts: 27
- Joined: Tue Feb 20, 2007 12:41 pm
thanks i shouldn't have forgotten that silly me.
__________________
"Gods are a collective, mediocre and ignorant excuse for explaining the mysteries of the universe, mysteries that for the time being are out of our grasp, but when we begun to understand them religion will have little place for it's arrogant and egocentric lies"
__________________
"Gods are a collective, mediocre and ignorant excuse for explaining the mysteries of the universe, mysteries that for the time being are out of our grasp, but when we begun to understand them religion will have little place for it's arrogant and egocentric lies"
- Theforerunner
- Posts: 27
- Joined: Tue Feb 20, 2007 12:41 pm
So here's something I've working on its some sort of forerunner installation (sorry for the quality quick vray settings) i haven't defined yet it's purpose, I'm planing on putting it in the face of a cliff over an overgrown jungle, so what do you all think, comments and crits welcome.
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- Theforerunner
- Posts: 27
- Joined: Tue Feb 20, 2007 12:41 pm
- Theforerunner
- Posts: 27
- Joined: Tue Feb 20, 2007 12:41 pm
Weapon shaders don't really have a degree of difficulty, it's basically the same proccess as any other shader (excluding animated and illuminated).
Last edited by Jordan on Sun Apr 15, 2007 8:25 am, edited 1 time in total.