3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Darco




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Post by Darco »

Image
Image
=[
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Veegie




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Post by Veegie »

Saw it as a bumper sticker on someone's car.
Found it on Google when I got home.
Did some pointless Photoshop work.
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Darco




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Post by Darco »

huh?

His post was in response to Theforerunner's.
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Veegie




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Post by Veegie »

Darco wrote:Image
You didn't seem to address anyone's points they made.
You just made it a little bit darker.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by Tural »

Lighting still weird, blue sky, etc. As Veegie said, there isn't much difference.

Also, what's with the weird piece of geometry floating by the left wall?
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Darco




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Post by Darco »

as far as i know, its the window frame. i exported it from entity and thats how it came out. i tried to make it almost like the only light scource from this side of the room is coming from outside, but i guess i didnt quite get that affect.
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Theforerunner





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Post by Theforerunner »

Yes the scene is a lot darker now, if i recall correctly that map (what's it's name?) has light fixtures, you should brighten up the scene a bit, place the fixtures to give the scene a bit more of "feel", if you want to leave the environment blue then leave it but invert the bump maps because right now they outline the wall as if the plates where inwards rather than outwards.
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Last edited by Theforerunner on Wed Apr 11, 2007 6:39 pm, edited 1 time in total.
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Post by Jordan »

Theforerunner wrote:Yes the scene is a lot darker now, if i recall correctly that map (what's it's name?) has light fixtures, you should brighten up the scene a bit, place the fixtures to give the scene a bit more of "feel", if you want to leave the environment blue then leave it but invert the bump maps because right now they outline the wall as if the plates where inwards rather than outwards.
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It's Elongation, just FYI. :)
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Post by Theforerunner »

thanks i shouldn't have forgotten that silly me.
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Post by Theforerunner »

So here's something I've working on its some sort of forerunner installation (sorry for the quality quick vray settings) i haven't defined yet it's purpose, I'm planing on putting it in the face of a cliff over an overgrown jungle, so what do you all think, comments and crits welcome.
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Post by Halo 2 Rules!! »

*whistles*

Loving the design there Theforerunner.
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Post by Theforerunner »

Thanks a lot, (you know i could use your bump map making abilities :roll:) and please call me John.
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Post by Geo »

Can you chuck a warthog or Spartan in there, to show us how big it's suppose to be... right now it looks to be the size of those things the sentinels spawn from in the H2 campaign.
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Post by Jordan »

Impressive, it does look very Forerunner-y.
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Post by Theforerunner »

iGeo wrote:Can you chuck a warthog or Spartan in there, to show us how big it's suppose to be... right now it looks to be the size of those things the sentinels spawn from in the H2 campaign.
Yeah sure but i think i'm going to give it a height of 75 meters give or take
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Post by squid267 »

HI, i just rigged my MC so I am thinking of posing it with a weapon. which weapon would be the most easiest to model and texture?
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Post by Jordan »

You're going to model the weapon yourself? No offense, but that's not just something you pick up in a day. :?
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Post by squid267 »

Oh CRUD I meant gettin the files from the maps and texturing it with bitmaps.
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Post by Jordan »

Weapon shaders don't really have a degree of difficulty, it's basically the same proccess as any other shader (excluding animated and illuminated).
Last edited by Jordan on Sun Apr 15, 2007 8:25 am, edited 1 time in total.
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Post by squid267 »

Another question, I thought I had my biped rigged but I got one side down the the skin modifier the left but the mirror mode thing isn't working like the blue and green verts dont show.
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