Ok, besides the horrible lighting in this scen, I have 4 problems I need help with. The first is the rocky shaders, like cliffs and rocks. They are way metal looking. How do I setup a nateral looking shader? My next problem is the sky. Whenever I import it from a map, the UVs arent alligned and the models arnt either and Im too lazy. Like is there an option to create a simple skybox or something? My 3rd question is about the ground. As you can see in the picture, the dirt peble texture is always there. How would I get make it look like it does in game? My final question is water... I have no clue how to set it up. Thanks.
EDIT;
I got the lighting a little better, along with all my problems. How is it looking so far, what do I need to do to improve it, and how can I fix the ground so the coagulation grass follows the lush detail map? Thanks.