I don't think the source was released for that.xGhostlySnowx wrote:dont know if you can but do you think you can work on the real time editing cause usualy you change one thing and then when you try again nothing happens... dont know if it has been fixed yet but it would be cool it it was...Good job so far on the progress that you are reporting
Entity 1.5 Preview
- JesseCuster
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I talked to scotty about my new map and the sky...so i got a idea ...
dk , but could it be possible to make then sky visible in the bsp viewer?
Because..i changed mine a bit to see the big eye of the storm, before i changed it, it was behind the big wall....now u can see it....
Maybe it s cool to replace the sky in the viewer
???
dk , but could it be possible to make then sky visible in the bsp viewer?
Because..i changed mine a bit to see the big eye of the storm, before i changed it, it was behind the big wall....now u can see it....
Maybe it s cool to replace the sky in the viewer

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or maybe make a mode in the bspviewer for editing its bitmaps and shaders.. that'd be very kool
Halo 2 Modder&Player,XBC:Ownagemaster.
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- snakejknight
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myriads_requiem wrote:Also, is it possible to be able to view water in the bsp viewer? Because I made a mod with water in it, and I want to put things above and below the water, but Its like using dothalo and insolence (Guess and Test)
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- snakejknight
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ya, I started doing that , but at the same time, I think it would be easier to just be able to see it. And if you open sanctuary in the bsp viewer, then you can see the water by one of the bases, so I figured , "Why cant they just do it like the water in sanctuary?"snakejknight wrote:just remember wat u set the water level to (z axis)... it always stays the same, then pay attention to the z axis of the stuff ur placing
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value is a unknown and the Next is not the map value but its the "Map ID" it is what tells Halo 2 to use that map, it also is referenced in the Halo 2 Multilayer Matchmaking Play list on XBL inform what game type is for what mapjkjk wrote:Nice work guys. One thing that you need to fix in the matg-mm plugin is: the Value slot should be Unknown and Next Value is the actual Value of the current map (not Next).

- foxfanatic23I7
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All you have to do is remember the height you set the water at, and then put the objects above or below that height.myriads_requiem wrote:myriads_requiem wrote:Also, is it possible to be able to view water in the bsp viewer? Because I made a mod with water in it, and I want to put things above and below the water, but Its like using dothalo and insolence (Guess and Test)
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can't you read fox? thats exactly what snake wrote
plus the guy also wrote feedback about it 


Halo 2 Modder&Player,XBC:Ownagemaster.
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- snakejknight
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yea, but still, couldnt they use that as a shader(or even zanzi's shader) and put it all over the map depending on the z axis in the sbsp tag?snakejknight wrote:sanctuar's water is different then zanzibar, headlong, or dune... sanctuary's water is like coags, or beaverscreak... its not a plane
*Excuse me for my ignorance of programming, I just have ideas*
StealthSniper22 is officially the worst halo 2 player in the world.
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Call it whatever you want. Just make sure folks understand that the second box's value is the one that affects the order it is in the mainmenu. Take a look at the values for headlong/waterworks/zanzibar. The higher the value, the later it appears on the map selection list.Anthony wrote:value is a unknown and the Next is not the map value but its the "Map ID" it is what tells Halo 2 to use that map, it also is referenced in the Halo 2 Multilayer Matchmaking Play list on XBL inform what game type is for what mapjkjk wrote:Nice work guys. One thing that you need to fix in the matg-mm plugin is: the Value slot should be Unknown and Next Value is the actual Value of the current map (not Next).
I'd like to see more XBC mods and less projectile mods!
- trepdimeflou
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