3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Xen_Gangsta





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Post by Xen_Gangsta »

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better? i just changed the output amount
Jordan





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Post by Jordan »

Chest looks like... I don't even know. Almost like he ran through cobwebs or something? If they're supposed to be scratches, they don't look like scratches.
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Post by Trulife8342 »

more olive.
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Xen_Gangsta





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Post by Xen_Gangsta »

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JK-47




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Post by JK-47 »

Alright, I set up the bones and such, but when I move a limb around I get this weird stretch...

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What would cause it to do that?
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Post by Tural »

Some of the vertices are not associated with the bone.
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DEEhunter





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Post by DEEhunter »

Are you using the skin modifier to rig?
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JK-47




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Post by JK-47 »

Tural wrote:Some of the vertices are not associated with the bone.
How would I fix that? Do I just attatch MC to the skeleton? Or is there a process to it?
DEEhunter wrote:Are you using the skin modifier to rig?
Not that I know of.
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Darco




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Post by Darco »

Add the verts manually to each bone and set the weight to how much the bone affects each one of them. 1 being highest i think, 0 being not at all.
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=[
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JK-47




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Post by JK-47 »

Do you mean, go in and select a vert on maybe his leg, and attach it to a bone? Or weld?
Also, what's the purpose of the envelope?
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Post by Andrew_b »

lol. JK - Its called Weighting. Get on MSN Ill help you with it.
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Post by OozyGorilla »

Alright guys. Haven't been here for a while but I've got a question about rendering.

When ever I try rendering my scene it turns out extremely dark.

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I've added an omni light in front of his face and it doesn't help.

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I'll then add a daylight system and it makes it way to bright and too dark in the shadow.

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Anyone know why this may be happening.

Also, in my perspective view port, it doesn't display the bump map or the specular.

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Is that normal or is something wrong?
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Keablr





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Post by Keablr »

OozyGorilla wrote:
Also, in my perspective view port, it doesn't display the bump map or the specular.

http://img.photobucket.com/albums/v198/ ... ewport.jpg

Is that normal or is something wrong?
No, that is normal. But the other parts I don't know why that is happening. By default the light should make your render bright. Maybe your light is in negative.
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Post by CDK908 »

r u using bump map or norm map? if u are using bump, you might want to try norm. also i have a question, why does it when i add bump map the black part of the bump turns the scene really dark and norm works fine?
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Post by OozyGorilla »

Keablr wrote:
OozyGorilla wrote:
Also, in my perspective view port, it doesn't display the bump map or the specular.

http://img.photobucket.com/albums/v198/ ... ewport.jpg

Is that normal or is something wrong?
No, that is normal. But the other parts I don't know why that is happening. By default the light should make your render bright. Maybe your light is in negative.
Alright, it was that the settings. I messed them up some how. I got the what I think are the defaults from an other scene. Now, with no lights, the render is extremely bright.

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I then add a light and it seems better.

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They still seem bright, any ideas?
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Keablr





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Post by Keablr »

I say to get the default settings merge that file with a new blank file. So then you would have default everything except for the 3D model itself
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Post by DEEhunter »

No I see the problem. He still has the alpha maps in the .dds file when he used them in 3ds max.
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Post by Tural »

Which is not a problem, he just needs to go into the diffuse slot and change the properties.
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Post by DEEhunter »

The reason why it seems to look so pixelated is probably because he extracted the bitmap in .bmp format. When I do that it tends to do that. Be sure to extract it as a .dds.
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