Yes Entity is amazing and I really love this program. Whoever doesn't use it, should consider using it and like NOW!Monkey Terd wrote:The new Entity makes it really easy eh?
[WIP][Water In Coagulation]
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RA1N THE ELITE
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RA1N THE ELITE
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- galvination
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M4573R51337
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looks good, i added water to ascension after i did beaver creek but it still looks funny, its in early beta still, i might post a wip in a week or so, whenever i get around to fixing some problems.
the water in my beaver creek has semi collision, grenades and weapon fire make splashes. also yeah add a waterfall, i did in beaver creak right near where the rocket would spawn and it looks awesome.
have you seen flood season ? it's in my sig.
edit: also add the fog from mainmenu.map and lower it if you want fog in the water, it worked nice for me, also if you just raise it slightly above the water then it will look like a lake at dawn kind of, very calming and pretty, until i slaughter the blue team. stupid blue team.
the water in my beaver creek has semi collision, grenades and weapon fire make splashes. also yeah add a waterfall, i did in beaver creak right near where the rocket would spawn and it looks awesome.
have you seen flood season ? it's in my sig.
edit: also add the fog from mainmenu.map and lower it if you want fog in the water, it worked nice for me, also if you just raise it slightly above the water then it will look like a lake at dawn kind of, very calming and pretty, until i slaughter the blue team. stupid blue team.
- JesseCuster
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XxSilencedDeathxX
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If the map has the main chunk for water than all you have to do is copy the water reflexive from Zanzibar and overwrite the one in your map and you should have water. That's one way I did it. The other way is by hexing all the way, which I am still working on.Snaku wrote:How do you transfer water with Entity? I tried once and must've gotten it wrong.
- StalkingGrunt911
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Yeah I noticed that last night when I was looking at coagulation in Entity. So I thought the same thing but I don't want to try this on coagulation maybe foundation because it has a chunk for water too.XxSilencedDeathxX wrote:If the map has the main chunk for water than all you have to do is copy the water reflexive from Zanzibar and overwrite the one in your map and you should have water. That's one way I did it. The other way is by hexing all the way, which I am still working on.Snaku wrote:How do you transfer water with Entity? I tried once and must've gotten it wrong.





