<H2> Rike

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Trulife8342




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<H2> Rike

Post by Trulife8342 »

This is the first model I've ever created, when this model is perfectly done, it will be fully functional in Halo 2, It will have 2 modes, Active Camo mode (stealth mode), and then Normal mode, you can guess what happens in Active Camo mode, But in normal mode it will be perfectly textured with perfect UV's (thank poke :wink: ), Im not sure when this project will be done, only because im working on something a lot bigger than this, So enjoy the pic and ill update if nessasary

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Edit, I hope it looks more like a ship and not like a rock now
Last edited by Trulife8342 on Mon Jun 19, 2006 1:27 pm, edited 1 time in total.
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Post by P8ntballer24 »

Love the textures on that baby..
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xzodia




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Post by xzodia »

looks like you gave the game away for the building comp thing :lol:

proper UV maps cool, interesting model

how do you plan to do the active camo cause im working on a vehi that can go into active camo mode but im not sure how to go about it
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Trulife8342




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Post by Trulife8342 »

Well that comp. is for the bigger project im working on has nothing to do with this :wink:

And Ill release all that info in good time dont worry. Dont ask how im doing any of the things im doing, all you guys can do is be patient
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xzodia




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Post by xzodia »

so there is a bigger suprise than proper UV maps?
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Trulife8342




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Post by Trulife8342 »

Oh yeah
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Post by SnaFuBAR »

is it supposed to be a vehicle? looks more like a sculpture.
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Trulife8342




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Post by Trulife8342 »

Once again, My first model, its going to be a lot sharper on the wings and I might do some more additions to it, But like I said Its still not to my likeing
Last edited by Trulife8342 on Mon Jun 19, 2006 1:07 pm, edited 1 time in total.
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Post by Sniper_Wolf »

Looks like a prehistoric airplane.
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Post by MasterChief2829 »

Proper Collision? If so, someone should Model Hang em High and with propler collision and correct UVs.. :twisted:
*ahem* Thank me if idea is used :P
Last edited by MasterChief2829 on Mon Jun 19, 2006 2:48 pm, edited 1 time in total.
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Post by xzodia »

yea im thinking the only things bigger than proper UV maps are proper Collision and Custom SBSP :twisted:
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Post by Veegie[Temp] »

Looks like a phallic.
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Post by trepdimeflou »

....not really, unless you look for pen0r. :shock:
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Trulife8342




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Post by Trulife8342 »

Last time I checked my dick didnt have a wings and a rudder, But hey thats just me
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Veegie[Temp]




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Post by Veegie[Temp] »

Trulife8342 wrote:Last time I checked my *** didnt have a wings and a rudder, But hey thats just me
Sorry to hear that.
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Post by RA1N THE ELITE »

looks good. and to give a vehicle active camo just swap some shader tags. I don't know how to activate it when you get on it but you can give it active camo throughout game play.
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Post by Monkey Terd »

Veegie wrote:
Trulife8342 wrote:Last time I checked my *** didnt have a wings and a rudder, But hey thats just me
Sorry to hear that.
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Post by Snaku »

If proper UV maps are possible or will be soon, I guess my vehicles won't be anything special anymore.
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Post by RA1N THE ELITE »

actually...
I still want your motorcycle really bad Snaku.
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Post by DoorM4n »

RA1N THE ELITE wrote:actually...
I still want your motorcycle really bad Snaku.
ditto :P

I remember trulife said he had ai in mp??? Should i believe this? I believed him last time. I'll ask the man behind the program instead of trusting trulife....... :roll:
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