<H2> Rike
- Trulife8342
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<H2> Rike
This is the first model I've ever created, when this model is perfectly done, it will be fully functional in Halo 2, It will have 2 modes, Active Camo mode (stealth mode), and then Normal mode, you can guess what happens in Active Camo mode, But in normal mode it will be perfectly textured with perfect UV's (thank poke ), Im not sure when this project will be done, only because im working on something a lot bigger than this, So enjoy the pic and ill update if nessasary
Edit, I hope it looks more like a ship and not like a rock now
Edit, I hope it looks more like a ship and not like a rock now
Last edited by Trulife8342 on Mon Jun 19, 2006 1:27 pm, edited 1 time in total.
- P8ntballer24
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Love the textures on that baby..
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looks like you gave the game away for the building comp thing
proper UV maps cool, interesting model
how do you plan to do the active camo cause im working on a vehi that can go into active camo mode but im not sure how to go about it
proper UV maps cool, interesting model
how do you plan to do the active camo cause im working on a vehi that can go into active camo mode but im not sure how to go about it
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- Trulife8342
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so there is a bigger suprise than proper UV maps?
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- Trulife8342
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- Trulife8342
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Once again, My first model, its going to be a lot sharper on the wings and I might do some more additions to it, But like I said Its still not to my likeing
Last edited by Trulife8342 on Mon Jun 19, 2006 1:07 pm, edited 1 time in total.
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- MasterChief2829
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Proper Collision? If so, someone should Model Hang em High and with propler collision and correct UVs..
*ahem* Thank me if idea is used
*ahem* Thank me if idea is used
Last edited by MasterChief2829 on Mon Jun 19, 2006 2:48 pm, edited 1 time in total.
yea im thinking the only things bigger than proper UV maps are proper Collision and Custom SBSP
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