Killtrocity Mappack

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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xheadshotmastax




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Post by xheadshotmastax »

ScottyGEE wrote: Biohazard III? I dont see a II anywhere :P
hehehehe :wink:
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The Flying Dutchmen




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Post by The Flying Dutchmen »

ScottyGEE wrote:It seems to be a very good looking map pack...

Biohazard III? I dont see a II anywhere :P

edit: I just noticed we can nominate mods...
I've always felt that Mr_Murder's mods are classic...They were of the few big 1st gen (Its how I would label it...) halo2 mods that I still playand gain inspiration from today...

So of course, I nominate undeadlong and the hive :o
it IS a good mappack :) my betateam and i have sorted out quite a few issues when it comes to systemlink and bugs..

ill have a look into those 2 both maps.. from the pics they look pretty kool :D
thank you maybe they'll fit in between the rest of the nice maps :D
so where's that biohazard II? 8)
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I don't think the dds files work in the ppf o matic
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Post by GametagAeonFlux »

Undeadlong and The Hive are classics. I think The Hive is one of the only Waterworks mods I actually have on my main menu...I definitely second those nominations.
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Post by The Flying Dutchmen »

GametagAeonFlux wrote:Undeadlong and The Hive are classics. I think The Hive is one of the only Waterworks mods I actually have on my main menu...I definitely second those nominations.
both these mods i've played.. and they're quite nice , so i decided to add them.. though we had to remove Grim Hearse for freezing issues and non systemlink.
im currently looking into some other mods that i might want to add.
it won't be long now and then release should be there 8)
it'll come along with a nice little program that'll allow serenity's to be autopatched 8) thx to iron forge for his info and monkeyterd for his willingness :D
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I don't think the dds files work in the ppf o matic
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Post by T1xAnton »

Give me 1 to 2 more days on my mod.. It should be done by then.. only thing wrong is the flag keeps falling off of its stand and down to the next level.. Headshotmasta, JC, And Tfd are helping..so it shouldn't take that long.
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ScottyGEE




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Post by ScottyGEE »

Woo! Hopefully enough people will have this so I can play zombie again on undeadlong and the hive!
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Technically its only me animating though ;)
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Post by Monkey Terd »

ScottyGEE wrote:Woo! Hopefully enough people will have this so I can play zombie again on undeadlong and the hive!
And of coarse Outbreak. :wink: (Mr. Murder did work on that a little too ;))
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Post by BehemothPaktu »

Well when Stoner releases the vid, You guys will like this pack even better :D
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Post by The Flying Dutchmen »

HI..
my dear fella behemoth is just done compiling the video.. it's a nice preview on what to come. check it out CLICK HERE TO DOWNLOAD PREVIEW VIDEO MADE BY BEHEMOTHPAKTU
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I don't think the dds files work in the ppf o matic
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Post by ScottyGEE »

o_O Forgotten Hope is in there?
I wouldnt have thought it would go anywhere so thanks I guess :P
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Technically its only me animating though ;)
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Post by The Flying Dutchmen »

forgotten hope is great dude i love it :D
im excited to see you succeeded in your mission so i instanly went playing
i was stunned so i instantly added it to mainmenu :D i wouldve asked your permission since its special mod but dont got the chance to
but gama now :P ... mappack is nearly all gama :D what do you think
:wink: so i guess we're kool then 8)
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I don't think the dds files work in the ppf o matic
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Post by r0tten »

wow watching that video for the map pack made me realise how far we have all come in the last year and 8 months, way to go everyone, this might be the best mappack for halo 2 until a full sp-mp conversion pack comes out.
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Post by Trigger_six »

Wow, get me a paper towel, i need to clean up.... >_<
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Post by KAVAS »

I so cant wait for this - although i'm fairly new to typing on these forums, its not hard to appreciate the effort alot of you guys have applied to these maps.
Congrats guys, you should be proud.

Here's an Aussie who cant wait - oh and although i have both pal and ntsc halo2 - will these mods be useable on pal? I have mates i play xbox with who are keen to know.

Cheers guys - your all legends, how much longer do you think we'll be waiting Dutch?
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Post by MrBalll »

Wow that video was amazing. Can't wait till this comes out.
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Post by The Flying Dutchmen »

the mainmenu is all skinned up now. thx to headshot 8)
i'm still testing a little on that customizable sounds now, because i'd like to see some in the new mainmenu. :D
pretty awesome i had cortana say WHAT?! when u press A... but that was merely a test..
ive customized some pretty neato sounds and i'm looking in to give the mainmenu some custom music as well.. any suggestions on the music ? 8)
after monkey terd is done finishing the autopatcher we'll most likely release
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I don't think the dds files work in the ppf o matic
x088x




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Post by x088x »

You guys should give the trees on Delphia collision then fix SLC, if you have not already. IMO, that was the only downside to the map.
Halo 3 ruined everything..
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Post by The Flying Dutchmen »

i've been working my buttocks off for making maps systemlinking and stuff.. i've sorted out quite a bunch of bugs on several maps.. so i'm kool now 8)
btw tree on delphia doesnt have coll/phmo models -_-
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x088x




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Post by x088x »

Whoops, sorry. Another thing, since you guys don't have a Beaver Creek, I think Overflow by TSF would be a very good addition. It's my favorite Beaver Creek mod. I don't know if the trees in it have a PHMO. If they do, I would be very happy to give them collision, fix SLC, then send you the patch.

Edit: Nevermind, TSF did some sort of thing where you cannot open the map in editors.
Halo 3 ruined everything..
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Post by Monkey Terd »

x088x wrote:Whoops, sorry. Another thing, since you guys don't have a Beaver Creek, I think Overflow by TSF would be a very good addition. It's my favorite Beaver Creek mod. I don't know if the trees in it have a PHMO. If they do, I would be very happy to give them collision, fix SLC, then send you the patch.

Edit: Nevermind, TSF did some sort of thing where you cannot open the map in editors.
It had tags from Halo 1 in it I think, which would make mass distribution illegal (unless everyone who downloaded it owned halo). I think...
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