It's still early in development, but expect to see these in AOTC and 2Betrayals.
Speaking of ghosts, what has teh lag been up to?


Teh Lag has also made some breakthrough stuff with Recorded Animations, CMT maps might be the first maps to feature custom recorded animations, meaning ingame weapon drops and vehicle drops.
Wave and I have been working on some cool things with the shaders and the hogs. We figured out how to control shader permuations in the GBX model tag, and have the gauss and rhogs all set up, so when they spawn, there will be 5 randomized shaders. We have also been working on the BR and SMG, aside from the smoothing groups on the SMG, and one particle effect for the BR, they are both 100% done. We also are exploring ideas for the Anti-Aircraft Rocket Launcher.
Zeph has been working on the UI, and some of us have been exploring hte idea of intergrating the CMT website into the UI, via the automatic updates, although it looks like it is controlled by something in the game engine it's self.
Jcap has been working hard on the forums, which are finaly LIVE! They went online to the public a few days ago, and they are now open and ready for posting. We are hoping these forums will be more versitile, and more unregistricted than GBX, which is the center of Halo CE modding and the Comunity. We have a forum for map disussion, App discussion, General Discussion, and just CMT related discussion. Everyone is welcome to join, and everyone is welcome to a fresh start, That means you can join UC Sarge, yes you too Strider, and yeah, even you Yance.
So head on over to discuss the latest CMT update! be sure to check out hte updated AOTC section and POA sections on the webpage as well.
http://www.biocroc.com/masters/forums/index.php
Welcome to the CMT Forums
oh.... and we have REP!
+rep plz