heres what i got so far. i made an opacity map for the lights on the side and for some reason the floor is really dark, i cant get it to like ingame-ish http://img401.imageshack.us/img401/3958/heh5aa.jpg
ideas?
Last edited by Jordan on Tue Jan 03, 2006 4:04 pm, edited 1 time in total.
1. Dont make the grounds reflect.
2. Look in game and try to get the lighting correct.
3. If you have some uvw weapons or scenery, put the in were the belong in the game.
4. Add a sky box.
Ben, why would you tell him he needs a skybox when he hasn't even shown the sky yet.
And for the darkness, just put a skylight in the scene and mess with the multiplier #.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
neodos wrote:
Just the ground texture is pretty splaterred
Use the tiling function on the texture menu to set it good
How d'you mean splattered? If your on about the tiling of the texture thats actually how it is ingame (or should be). The model was extracted using a tool me and jahrain have been working on, now released on gbx for anybody wanting UV'd and textured bsp's.
Are those multiple omni's, or a strip light?
If it's a strip light, could you elaaborate on how you created them?
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.