Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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GametagAeonFlux




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Post by GametagAeonFlux »

If anything, the higher resolutions are making the renders look worse in my opinion.
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benman08




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Post by benman08 »

I uvw mapped a hangemhigh once, then the my hard drive fried. :evil:
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Post by Jordan »

that sucks ben :(

heres what i got so far. i made an opacity map for the lights on the side and for some reason the floor is really dark, i cant get it to like ingame-ish :(
http://img401.imageshack.us/img401/3958/heh5aa.jpg
ideas?
Last edited by Jordan on Tue Jan 03, 2006 4:04 pm, edited 1 time in total.
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Xero




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Post by Xero »

Looks ok i guess.
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benman08




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Post by benman08 »

Some ideas.

1. Dont make the grounds reflect.
2. Look in game and try to get the lighting correct.
3. If you have some uvw weapons or scenery, put the in were the belong in the game.
4. Add a sky box.
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Post by Jordan »

thanks.. now i have to find out what a sky box is :lol:
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Veegie[Temp]




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Post by Veegie[Temp] »

Ben, why would you tell him he needs a skybox when he hasn't even shown the sky yet.

And for the darkness, just put a skylight in the scene and mess with the multiplier #.
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GametagAeonFlux




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Post by GametagAeonFlux »

Good job on the opacity map, looks much better.
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Post by Fire_Scythe »

Playing with longest :) . Sorry if their too dark, my screen isnt calibrated properly.
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neodos
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Post by neodos »

Scythe i love it!

The lighting and the shiness :shock:
Just the ground texture is pretty splaterred :?

Use the tiling function on the texture menu to set it good :wink:
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Post by Infern0 »

Those renders of Longest are pretty cool!
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Post by Xero »

Infern0 wrote:Those renders of Longest are pretty cool!
I concur it looks fantastic.
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Post by Fire_Scythe »

neodos wrote: Just the ground texture is pretty splaterred :?

Use the tiling function on the texture menu to set it good :wink:
How d'you mean splattered? If your on about the tiling of the texture thats actually how it is ingame (or should be). The model was extracted using a tool me and jahrain have been working on, now released on gbx for anybody wanting UV'd and textured bsp's.
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Post by rossgemuend »

fire_scythe, can you post a link to that tool you're working on? i couln't find it at gbx.
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Post by Fire_Scythe »

rossgemuend wrote:fire_scythe, can you post a link to that tool you're working on? i couln't find it at gbx.
Sure:
http://gbxforums.gearboxsoftware.com/sh ... hp?t=50412
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Post by rossgemuend »

freaking sweet, thanks
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Post by Explosive American »

l337.
73h r471ng:
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GametagAeonFlux




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Post by GametagAeonFlux »

Yeah, I like the lighting on those Longest renders. =)
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Veegie[Temp]




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Post by Veegie[Temp] »

Are those multiple omni's, or a strip light?
If it's a strip light, could you elaaborate on how you created them?
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Post by Jordan »

the longest model looks great, i love the lighting in the bases.

i also love how this tool comes out AFTER i just finished getting the UVs fixed on heh :?
oh well :lol:
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