Very good tutVeegie wrote:Cool xero =)
BTW: My tut on HDR use is here.
http://www.yayap.com/forums/viewtopic.php?t=1345
Render Gallery Submission Thread (Updated 8-13) 56k warning
-
=sw=warlord
- Posts: 1469
- Joined: Wed Feb 23, 2005 4:11 am
- Location: england:lincolnshire
- Contact:
just thought id give a bit of good critizim:
that last render of you'res xero looks pretty good but the one thing that i dont like is the ground...it looks almost too flat it dosnt seem to have and depth or anything its a good render dont get me wrong i like it but the ground looks to flat although it has that texture and stuff it still seems to look flat...
i dont know how you can change that but keep it up looking good.
that last render of you'res xero looks pretty good but the one thing that i dont like is the ground...it looks almost too flat it dosnt seem to have and depth or anything its a good render dont get me wrong i like it but the ground looks to flat although it has that texture and stuff it still seems to look flat...
i dont know how you can change that but keep it up looking good.
Yeah when you render with light tracer on it make makes thing with textures look funny that is why i can render it with the mc until there is away to mix the hdr with the armor to make it render nice same with the ground it is just a simple plane with a normal on it nothing special i may try to give the ground an hdri next time 

Logan is dead.
- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
|
|
|
|
|
|
|
|
|
-
=sw=warlord
- Posts: 1469
- Joined: Wed Feb 23, 2005 4:11 am
- Location: england:lincolnshire
- Contact:
-
avp DR@AGON
- Posts: 455
- Joined: Tue Aug 09, 2005 3:25 pm
- Location: Florida
- Contact:
- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
|
|
|
|
|
|
|
|
|
-
(Hey)Jonny
- Posts: 101
- Joined: Thu Mar 17, 2005 3:04 am
- Location: Slashing Osama Bin Laden in World Trade Center
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
- Contact:
|
|
You do relize that that rule doesn't apply here, right?
Good.
Ross, I LOVE it.
Try to give some sense of depth, a bit of blur or something on the elite. And try to give the metal plane a sense of horizon a bit. Arching or something or another.
Good.
Ross, I LOVE it.
Try to give some sense of depth, a bit of blur or something on the elite. And try to give the metal plane a sense of horizon a bit. Arching or something or another.
Last edited by Veegie[Temp] on Thu Dec 22, 2005 11:26 pm, edited 1 time in total.
-
Halo 2 Rules!!
- Posts: 346
- Joined: Mon Mar 22, 2004 1:16 pm
|
|
-
Halo 2 Rules!!
- Posts: 346
- Joined: Mon Mar 22, 2004 1:16 pm
|
|
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock











