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Ultimatum 2.0

Posted: Mon Dec 22, 2008 9:56 am
by UR MAST3R
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***UPDATE***

I have now fixed the parts of the map that were escapable before. I used a fence box from another part of the map to block most of it off, sign A and B, and a dumptser to fill in the rest. I am no long using any crates to block anything off. All of the dumpters do NOT move so there will be no problems with them respawning and dissappearing. I have added starting spawns for every gametype except VIP and Infection. There is also a weapon list at the bottom of this post.
Here are some pictures of the changes.

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The map that I started 6 months ago is finally done. This may be my last forge map but we’ll see how much time I have. So I’ve been noticing how most Foundry maps are really tight and claustrophobic which is understandable since Foundry is so small. But with this map I aimed to make more of an open playing field. Ultimatum works best with Slayer, 1-Flag, and Assault. All other gametypes work but these have the best gameplay in my opinion. The defenders have a 3 level base with a sniper and the flag/bomb is on the top floor. The attackers have a 2 level base with the flag/bomb on the bottom floor. There is a sword in the middle. I tried to limit the power weapons on this map because they didn’t work well with the gameplay. Now to the pictures…

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Weapon list:

- 3 Battle Rifles
- 2 Carbines
- 1 Assault Rifle
- 1 Beam Rifle (120 sec respawn)
- 1 Needler (60 sec respawn)
- 1 Mauler (45 sec respawn)
- 1 Energy Sword (90 sec respawn)
- 3 Spikers
- 2 SMGs
- 1 Plasma Rifle
- 1 Plasma Pistol
- 1 Bubble Shield
- Various Frag, Plasma, and Spike grenades


DOWNLOAD
http://www.bungie.net/Online/Halo3UserC ... d=61215998

Enjoy :D

Posted: Mon Dec 22, 2008 10:18 am
by DrXThirst
Wow, this looks really, really good. Great job!!!

Posted: Mon Dec 22, 2008 11:29 am
by bibbit
Heavens above, it looks magnificent.

Posted: Mon Dec 22, 2008 12:44 pm
by skyliner99
wow, looks excellent

Posted: Mon Dec 22, 2008 12:56 pm
by Eaton
Didn't I play this with you and Picceta on day? Looks cool. :)

Posted: Mon Dec 22, 2008 1:00 pm
by UR MAST3R
Thanks guys. You might have played it with Picceta because I showed it to him a few months ago before I stopped working on it.

Posted: Mon Dec 22, 2008 7:20 pm
by newbymodder
very nice Master, i gave up on forge. I can't ever get objects to set inside other objects like everyone else can it just never seems to work, but really good job im downloading

Posted: Tue Dec 23, 2008 3:32 am
by CabooseJr
Looks amazing, I'll have to try it out sometime.

Posted: Tue Dec 23, 2008 8:43 am
by UR MAST3R
There has been an update concerning making the map inescapable and adding starting spawns. Check the first post for a more detailed description and pictures.

Posted: Wed Dec 24, 2008 2:46 am
by Picceta
Wow you finally finished this! Looks awesome dude, good job :D

Posted: Wed Dec 24, 2008 2:15 pm
by mxrider108
I want to have sex with this map... Just putting that out there.

Posted: Wed Dec 24, 2008 3:43 pm
by Aumaan Anubis
Looks pretty awesome.

Posted: Thu Dec 25, 2008 3:18 pm
by THE-MASTER
Looks quite nice by the way. I like your name too. Reminds me of something.

Posted: Thu Dec 25, 2008 6:13 pm
by UR MAST3R
Lol thanks.