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Anilec

Posted: Thu Oct 02, 2008 6:14 pm
by Picceta
Anilec

Map Story:
The Covenant deployed thousands of their soldiers down to Sigma Octanus IV, and in turn, the Marines were sent in.

Image

Map Description:
A symmetrical map with a variety of different structures, climbable roof tops, tunnels, bases, and the main field. All gametypes work.

The Aim:
To create a map that played like The Pit/Snowbound/Isolation. Where it's completely balanced, fun to play on any gametype, and it's constant action (without spawn kills..)

Weapons/Equipment:
Battle Rifle x10
Assault Rifle x3
Sniper Rifle x2 (180 Respawn, 1 Spare Clip)
SMG x2
Spiker x2
Plasma Pistol x2
Needler x2
Brute Shot x1
Covenant Carbine x8
Mauler x2
Rocket Launcher x1 (180 Respawn)
Magnum x2
Energy Sword x1 (180 Respawn)
Spike Grenade x14
Gravlift x2
Regenerator x1
Power Drainer x1
Active Camo x1 (180 Respawn)

DOWNLOAD HERE

Screenshots:
Image
B-Base

Image
A-Base

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Pathway

DOWNLOAD HERE

Extra Screenshots:
Inside B-Base
Ground View
Exits The Tunnel
The original design


FAQ's:

How long did this take you to make?
About 2 weeks roughly.

I don't like the weapon layout, change it?
No sorry, no version 2. I tested it several times, had some people from FH check it out and approve it also.

Ok, I saw Haven and the geo-merging was impressive. But this.. you MUST explain. NOW!!
Haha nope. As the arbiter would say if he was forging, there are things about forging that even the Hierarchs do not understand.

Are you going to release an MLG version of this map?
Probably not, I considered it, but I'm not an MLG fan myself. And the MLG community are to picky.

Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
I design every map first, every map you see from me had a original sketch design. Anelic Design. As you can see, a fair amount changed, some I changed because I was running outta stuff, and other things I just changed because it seemed to play better that way.

Is this map escapable?
No. It's not. And I offer the challenge for anyone to escape. Yeah I've made that challenge before, but oh this time it's different!


DOWNLOAD HERE


~Comment back, I hope you like it.~

My Other Maps:
Haven v2 - 300+ DOWNLOADS
Ambushed - 600+ DOWNLOADS
Reach 101 - 15000+ DOWNLOADS
Sereny - 3500+ DOWNLOADS
Downfall - 1000+ DOWNLOADS
Derivation - 900+ DOWNLOADS


Peace.

Posted: Thu Oct 02, 2008 6:48 pm
by Aumaan Anubis
Someone just give him his third chevron.

Fantastic job.

Posted: Thu Oct 02, 2008 7:05 pm
by Yodel
I only see two.

This looks incredible. Masterful interlocking!

Posted: Fri Oct 03, 2008 2:34 am
by xbox
Another great map from you...

Posted: Fri Oct 03, 2008 8:22 am
by Shock120
xbox wrote:Another great map from you...
:shock: you make such great maps. :D
Picceta wrote:Anilec

Is this map escapable?
No. It's not. And I offer the challenge for anyone to escape. Yeah I've made that challenge before, but oh this time it's different!

Peace.
lol :lol:

Posted: Fri Oct 03, 2008 11:35 am
by Picceta
Thanks guys ^.^

Anymore comments are welcome :]

Peace.

Posted: Fri Oct 03, 2008 11:47 am
by Eaton
Amazing... :shock: I love your maps, Picceta! You are an awesome Forger! :D

Posted: Fri Oct 03, 2008 11:53 am
by mxrider108
Once again, very nice. I still say that you should get into modding maps too; extend your options.

Posted: Fri Oct 03, 2008 12:02 pm
by xbox
Picceta if you want I can mod your maps for you. (invis walls and stuff like that.)

Posted: Fri Oct 03, 2008 12:06 pm
by Picceta
Thanks guys, and I already know how to mod. I've already messed around with that stuff.

But I don't want to risk having my fileshare banned by modded stuff.

Would invisible walls get me banned? I mean I thought about using them already but has anyone else tried having anything like that on their fileshare?

Anymore comments welcome :D

Peace.

Posted: Fri Oct 03, 2008 12:11 pm
by xbox
I'm pretty sure that it won't get you banned since there is no way to detect it right now.

Posted: Fri Oct 03, 2008 12:14 pm
by Picceta
Yeah, that's what I heard too. But it's not gonna be like that for ever. So yeah I would probably be safe now, but eventually it'd come back and bite me in the ass lol.

Posted: Fri Oct 03, 2008 1:09 pm
by mxrider108
Picceta wrote:Yeah, that's what I heard too. But it's not gonna be like that for ever. So yeah I would probably be safe now, but eventually it'd come back and bite me in the ass lol.
I wouldn't risk *any* mods on your fileshare. However, there are still plenty of ways to distribute your maps without using fileshare (in game, or via a direct download online, plus the new "ForgeShare" method in the works).

That said, don't put mods in your maps if you don't need them--I'm not trying to suggest you do. Just from the standpoint of making an all-new map it gives you more options.

Posted: Fri Oct 03, 2008 1:50 pm
by Aumaan Anubis
Yodel wrote:I only see two.
It was more of a command.

Posted: Sat Oct 04, 2008 3:15 pm
by Picceta
mxrider108 wrote:
Picceta wrote:Yeah, that's what I heard too. But it's not gonna be like that for ever. So yeah I would probably be safe now, but eventually it'd come back and bite me in the ass lol.
I wouldn't risk *any* mods on your fileshare. However, there are still plenty of ways to distribute your maps without using fileshare (in game, or via a direct download online, plus the new "ForgeShare" method in the works).

That said, don't put mods in your maps if you don't need them--I'm not trying to suggest you do. Just from the standpoint of making an all-new map it gives you more options.
Yeah, I'm using mods in my next map on Avalanche. I might make a silver account to host it on. But if I have any problems I'll remove and just use the ForgeShare program to get it out there.

Cause I don't wanna get in any trouble, but at the same time I just wanna get my maps noticed.

Posted: Wed Nov 05, 2008 6:55 pm
by Battery
pretty cool man, seems like it would be a lot of fun