Page 1 of 2

Variant

Posted: Wed Aug 20, 2008 11:46 am
by unknownv2
By me

With this program, you can edit many gametype options directly from the container. Remember to resign the file.

Image


Credits:
Lux : Thank you so much for you help. I can't fully express my gratitude.
Supermodder911 : Amazing helper. Thank you . Also inspired this program.
Eazy B : Whitepaper and testing

The request section is for requested gametype options.

Enjoy

Posted: Wed Aug 20, 2008 1:07 pm
by Zora
Very nice! Will be trying this out asap, looks really neat.
Been waiting for one of these.

Posted: Wed Aug 20, 2008 1:27 pm
by mxrider108
Looks great!

Posted: Thu Aug 21, 2008 10:18 pm
by happykillmore
WHOA! No-go... Virus software went apeshit. Can someone check this out.

Posted: Fri Aug 22, 2008 1:21 am
by unknownv2
This program contains no viruses.

Posted: Fri Aug 22, 2008 1:38 am
by Themandyou
You got a little too much white space there. Mind working a bit more on the GUI?

Posted: Fri Aug 22, 2008 2:09 am
by unknownv2
Themandyou wrote:You got a little too much white space there. Mind working a bit more on the GUI?
I wanted to sort it to make it easier to use instead of just putting all of the options I can fit on one page together.

Posted: Fri Aug 22, 2008 2:20 am
by uralllame
I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.

Posted: Fri Aug 22, 2008 2:38 am
by Themandyou
I've never messed with tabs in C# but could you make 2 rows of tabs to condense the app?

Posted: Fri Aug 22, 2008 9:50 am
by Veegie
If they were doubled down, the work area below would get condensed as well and get to be cluttered.

Posted: Fri Aug 22, 2008 10:23 am
by unknownv2
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.

Posted: Fri Aug 22, 2008 10:27 am
by shade45
Great app I'm lovin it :D

Posted: Sat Aug 23, 2008 12:45 am
by uralllame
unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.

Posted: Sat Aug 23, 2008 5:19 am
by unknownv2
uralllame wrote:
unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Yea, well I added "Alpha Zombie" for the people who would get confused in the next version.

Posted: Sat Aug 23, 2008 5:40 am
by uralllame
Awesome, thanks!

Posted: Sat Aug 23, 2008 1:18 pm
by Themandyou
Oh, by the way, you spelled shields multiplier wrong.

And you should use an About box, it makes your app look more professional.

Posted: Sat Aug 23, 2008 2:08 pm
by unknownv2
Thanks, updated.

Posted: Mon Sep 29, 2008 12:19 am
by XANAcomputer
I need some help here. Whenever I try to save it. I get an error box. It says: Unhandled exception has occurred in your application. If you click Continue, the appication will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

and this is what it says in the details,
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/James/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Posted: Mon Sep 29, 2008 2:14 am
by unknownv2
Send me the file.

Posted: Thu Jan 15, 2009 7:51 am
by Dimentio
When I try to save I get an error.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Dimentio/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.