Page 1 of 2

Halo 3 Plugins

Posted: Tue May 27, 2008 12:59 pm
by Veegie
These are all of our plugins that we have constructed in our free time in the past month or so, mind you they haven't been touched in a month or so as well.
Some plugins haven't been touched outside of their original automatic-generation, so you may see some non-existent/inaccurate tag blocks and tag references.
Everything that is properly labeled has been personally-tested.
I encourage everyone to clean out their plugins folders and use these are your basis, as they have been individually tested.
Below you find a list of plugins and their current versions, I will update this post as progress is made by the community as a whole.
Credits go to Anthony, Detox, myself, and Shade.

Code: Select all

[<fx>] - version: 0.1
[adlg] - version: 0.1
[ant!] - version: 0.1
[beam] - version: 0.12
[bipd] - version: 1
[bitm] - version: 0.1
[bkey] - version: 0.1
[bloc] - version: 0.1
[bmp3] - version: 0.1
[bsdt] - version: 0.1
[cddf] - version: 0.1
[cfxs] - version: 0.1
[chad] - version: 0.1
[char] - version: 0.1
[chdt] - version: 0.2
[chgd] - version: 0.2
[chmt] - version: 0.1
[clwd] - version: 0.2
[cntl] - version: 0.1
[coll] - version: 0.1
[colo] - version: 0.1
[crea] - version: 0.1
[ctrl] - version: 0.1
[dctr] - version: 0.1
[decs] - version: 0.1
[draw] - version: 0.1
[drdf] - version: 0.1
[dsrc] - version: 0.1
[effe] - version: 0.21
[effg] - version: 0.1
[eqip] - version: 0.2
[flck] - version: 0.1
[foot] - version: 0.1
[glps] - version: 0.1
[glvs] - version: 0.1
[grup] - version: 0.1
[hlmt] - version: 1
[jmad] - version: 0.1
[jmrq] - version: 0.1
[jpt!] - version: 1
[lens] - version: 0.1
[ligh] - version: 0.1
[lsnd] - version: 0.1
[lst3] - version: 0.1
[ltvl] - version: 0.1
[mach] - version: 0.2
[matg] - version: 0.2
[mdl3] - version: 0.1
[mffn] - version: 0.1
[mode] - version: 0.16
[mulg] - version: 0.1
[perf] - version: 0.1
[phmo] - version: 0.1
[pixl] - version: 0.1
[play] - version: 0.1
[pmdf] - version: 0.1
[pmov] - version: 0.1
[pphy] - version: 0.1
[proj] - version: 0.1
[prt3] - version: 0.1
[rasg] - version: 0.1
[rmd ] - version: 0.1
[rmdf] - version: 0.1
[rmfl] - version: 0.1
[rmhg] - version: 0.1
[rmop] - version: 0.1
[rmsh] - version: 0.15
[rmt2] - version: 0.1
[rmtr] - version: 0.1
[rmw ] - version: 0.1
[rwrd] - version: 0.1
[sbsp] - version: 0.1
[scen] - version: 0.1
[scn3] - version: 0.1
[scnr] - version: 0.2
[sddt] - version: 0.1
[sefc] - version: 0.2
[sfx+] - version: 0.1
[sgp!] - version: 0.1
[shit] - version: 0.1
[skn3] - version: 0.1
[skya] - version: 0.12
[sLdT] - version: 0.1
[sncl] - version: 0.1
[snd!] - version: 0.1
[snde] - version: 0.1
[snmx] - version: 0.1
[spk!] - version: 0.1
[ssce] - version: 0.1
[styl] - version: 0.1
[trak] - version: 1
[txt3] - version: 0.1
[udlg] - version: 0.1
[ugh!] - version: 0.1
[uise] - version: 0.1
[unic] - version: 0.1
[vehi] - version: 0.5
[vtsh] - version: 0.1
[wacd] - version: 0.1
[wclr] - version: 0.1
[weap] - version: 0.4
[wezr] - version: 0.1
[wgan] - version: 0.1
[wgtz] - version: 0.1
[wigl] - version: 0.1
[wind] - version: 0.1
[wpos] - version: 0.1
[wrot] - version: 0.1
[wscl] - version: 0.1
[wspr] - version: 0.1
[zone] - version: 0.1
The plugins come in two flavours: Johnson and Entity.

Note: These plugins were generated using zanzibar.map, and therefore may not contain all possible tag variations.

Posted: Tue May 27, 2008 1:00 pm
by Supermodder911
Great job, all you guys!

Posted: Tue May 27, 2008 1:01 pm
by Eaton
Incredible!!! :shock: Excellent research guys! Keep up the good work! :D

Posted: Tue May 27, 2008 1:02 pm
by unknownv2
Amazing work, I must say.

Posted: Tue May 27, 2008 1:10 pm
by -DeToX-
Enjoy.

On a side note, Engineer plugins could not be made seen as none of the plugin converters at the moment properly... I believe this is because when converting it keeps spaces in variable names... Which I don't believe is supported. If Prey or Shade want to fix their plugin converters for these plugins to work as .CS, it would be appreciated.

Posted: Tue May 27, 2008 1:30 pm
by LuxuriousMeat
Nice job guys.

Posted: Tue May 27, 2008 2:07 pm
by shade45
Awesome work guys :D .... I just wish I had the required equipment to have helped you all out with this.

I'll try and get an update for Engineers plugin converter out A.S.A.P.

Posted: Tue May 27, 2008 2:20 pm
by latinomodder
THANK YOU SO MUCH

Posted: Tue May 27, 2008 7:43 pm
by -DeToX-
Shade if you update your converter also make a valuetype for undefined because an int32 for it is horrible and calling an undefined a float doesnt seem too right...

If anything just take the lazy way out and make it as floats as apposed to ints...

Posted: Tue May 27, 2008 10:51 pm
by shade45
Aiight.

Posted: Fri May 30, 2008 4:28 am
by T.HaX0r
Im new to the Halo modding scene and I get about modding varients and all the resigner stuff however I cant get my head around these plugins. What i mean by that is what do they do and what are the purpose of them?

Posted: Fri May 30, 2008 7:04 am
by mxrider108
T.HaX0r wrote:Im new to the Halo modding scene and I get about modding varients and all the resigner stuff however I cant get my head around these plugins. What i mean by that is what do they do and what are the purpose of them?
You need them to map out the values in the actual Halo 3 map files (they work with Johnson and hopefully Engineer).

Posted: Fri May 30, 2008 8:22 am
by Eaton
They don't work in Engineer yet. Updated plugins basically means that more editing is possible. You couldn't swap projectiles with the old plugins, but you can with these new ones and much more. Just keep in mind that you still cannot play the modded maps as of yet.

Posted: Sat May 31, 2008 1:22 pm
by -DeToX-
Fixed up some structure on [chdt](the nhdt of halo 3...) and mapped out more structures and names some values in [rmsh](shader)...

Download was updated in the first post.

Posted: Sat May 31, 2008 1:31 pm
by DrXThirst
Image

Posted: Mon Jun 09, 2008 9:12 pm
by CompKronos
quick question: what is the [****] plugin (not a cus)

Posted: Tue Jun 10, 2008 12:46 pm
by Eaton
CompKronos wrote:quick question: what is the [****] plugin (not a cus)
I wonder why the even put a tag with that name in.... :roll:

Anyway, it looks like it holds the shield settings for the Mastercheif and the Elite. I can't really see what else because most of the values in that plugin are unknown values.

Posted: Wed Jun 25, 2008 6:18 am
by Eaton
Excuse the double post, but I have been looking at these plugins myself and adding values to them and I have been very successful. Here are a few of the I have updated for you guys. I have more, of course, but I won't release them until I'm done.

EDIT: And my experimental decs plugin.

Posted: Thu Jul 31, 2008 8:07 pm
by Argon
Top post updated by Detox with an [Weap] Update. Barrel and New Trigger info updated.

Posted: Fri Aug 01, 2008 10:06 pm
by jebtrillion
What application uses DTA plugins?