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Posted: Sat Nov 03, 2007 8:02 am
by Ragdoll
Option 1 seems most logical.

Posted: Sat Nov 03, 2007 8:30 am
by KIWIDOGGIE
repack the map/resign, maybe?

Posted: Sat Nov 03, 2007 8:47 am
by NecroBreaker
Can i use this to add AI into lan multiplayer maps???

Posted: Sat Nov 03, 2007 9:16 am
by G.I.R.
NecroBreaker wrote:Can i use this to add AI into lan multiplayer maps???
Go read the research thread, modding is nowhere near that point.

Posted: Sun Nov 18, 2007 1:44 am
by neodos
Great job here, i am going to do some plugins layout soon :wink:

Posted: Sun Nov 18, 2007 5:40 am
by shade45
neodos wrote:Great job here, i am going to do some plugins layout soon :wink:
Sounds good! :D

Here's some eye candy for everyone.

Image

Posted: Sun Nov 18, 2007 11:32 am
by Supermodder911
shade45 wrote:
neodos wrote:Great job here, i am going to do some plugins layout soon :wink:
Sounds good! :D

Here's some eye candy for everyone.

Image
Lokin good.

Posted: Sun Nov 18, 2007 1:29 pm
by OwnZ joO
It looks pretty :lol:

Posted: Sun Nov 18, 2007 1:36 pm
by LuxuriousMeat
Looking good, Shade.

Posted: Sun Nov 18, 2007 1:43 pm
by Ragdoll
Looks amazing shade, the only thing I noticed is "libraries" is spelt wrong :P

Posted: Sun Nov 18, 2007 1:59 pm
by shade45
tomg44 wrote:Looks amazing shade, the only thing I noticed is "libraries" is spelt wrong :P
Hehe good eye :P

Posted: Sun Nov 18, 2007 2:49 pm
by -DeToX-
I guess I need a new UI for inception, seeing as you made it the exact same >_<.

I hate you.

lol Anyways looks cool. good job.

Posted: Wed Nov 21, 2007 7:19 pm
by DEEhunter
I just love that new app smell! great job!!

Posted: Thu Nov 22, 2007 10:02 pm
by SligStorm
Hey Shade do you think you will have finished version 1.0 before 12/11/07? And are you anywhere near version 1.0? like have you solved the map resigning?

Posted: Fri Nov 23, 2007 12:26 am
by shade45
SligStorm wrote:Hey Shade do you think you will have finished version 1.0 before 12/11/07? And are you anywhere near version 1.0? like have you solved the map resigning?
Yeah it should be out before that. The only thing holding me back from releasing is I've been to lazy/busy to write a meta extract/inject function.

No V1 won't resign maps(Unless the info is released/or figured out soon).

Posted: Tue Nov 27, 2007 12:31 pm
by GNFRx77
can u extract models?

Posted: Tue Nov 27, 2007 4:36 pm
by Tural
No.

Posted: Tue Nov 27, 2007 5:08 pm
by kornkidcrazy
Shade, that makes me smile. That layout looks really good.

Posted: Tue Nov 27, 2007 7:37 pm
by shade45
kornkidcrazy wrote:Shade, that makes me smile. That layout looks really good.
Thanks :D

Posted: Tue Nov 27, 2007 9:31 pm
by Th2mods
shade45 wrote:
Tural wrote:
KIWIDOGGIE wrote:True, True. And you can use a developers Xbox 360 or a modchipped one/dvd hacked one. But no xbox live for you!
Your post had nothing to do with what I said.
Yeah it kinda confused me to, but just to clarify a few thing for people. Debug xbox's cant play retail games and even if your 360 does have its firmware flashed only a handful of people can resign halo3 maps atm.
what is up with that