Re: Forge Tests
Posted: Tue Feb 24, 2009 2:24 am
yh dude, if you want some help chat to me, i can help you get some good mods made:
AIM: Rogue Modder
AIM: Rogue Modder
Visit remnantmods.com for more information
http://www.halomods.info/
ewww Tural! perv.Detchro wrote:Way to go Tural... You caught me with my pants down.Domnio wrote:try taking up art classes, it's mind numbing and releases stress.
As that that, try again later or something. If at first you don't succeed, try again. If you still don't, try later.Detchro wrote: I'm only stressed and acting stupid now because I only got about 3 hours sleep last night. 2 nights ago, I went to a Monster Jam, yesterday, I've been trying to do a glitch in Halo 3 until like 4 in the morning, and still couldn't get it right.
glad to see everything worked outDetchro wrote:I've just woken up. Feel refreshed. So far, I'm going to stick with very simple mods. I've got this in progress.
Griff ball arena that is flooded - The water should be about an inch off the ground, so that you can't crouch and get under it. (I've never seen that done before, usualy ppl just put water anywhere in the air and don't give a crap how it looks.)
The Pit that is almost no different, just a warthog at each base, and a few forklifts just for scenery.
Sandtrap - I have a map that is for 12 - 16 players. It's a huge infection map, I only intend on making a frigate to block some sun rays on where the humans spawn.
And about the Tural thing, Yes, he caught me with my pants down. (I'm going to make a comparison, dont say I'm off topic or suddenly not making sense.) It's like if you walk in on someone because you're curious what that small fast thumping was. Completely innocent, yet very, very, VERY embarassing.
ok, maybe not exactly like that, but he still got me while I was tired and grumpy to a point I was pass out at any second
Send me a friend request if you want to see these forged "To be mods" and help make them better.
When I get my transfer kit, I'll do that. What I will do is put shield doors upside down where I want the boxes. I'll change them to double boxes in sandbox/forge. and I'll need to do the x thing. My only question - How much X is about the size of the teardrop under objects? That's all I'll need to push it down I think.Rogue_Modder wrote:very nice, glad to see your doing better.
Have aim?
Also i can help you
either you can geomerge (Youtube or Forgehub) or mod the X cord of the Double Box.
thnx. I'll try it when my kit gets here.Rogue_Modder wrote:well the Z cord (type last post) is up or down, but i think about try 0.9
For a transfer kit you can order those online at http://codejunkies.com, that's where my Xsata was ordered from, people say that Xport is better though. I never used Xport so I wouldn't be able to compare the two(they claim Xport has a longer USB cord)Detchro wrote:thnx. I'll try it when my kit gets here.Rogue_Modder wrote:well the Z cord (type last post) is up or down, but i think about try 0.9
I highly doubt you will "damage" your PC, but I also highly doubt the use of this with a PC.http://www.xbox.com/en-US/support/systemuse/xbox360/console/datamigration.htm wrote:The Xbox 360 Hard Drive transfer cable is not a PC accessory. It is intended only for connecting the Xbox 360 20GB or Xbox 360 120GB Hard Drive to an Xbox 360 console for data transfer. Damage to your PC or other USB device could occur if you connect the transfer cable to such devices. The cable functions only when used with the supplied transfer software. The transfer cable is intended only for transferring data from your old hard drive to your new hard drive through your console. It is not intended for long-term connection to your console, nor is it intended for use with any other USB host or device.
I use it on XP.xbox wrote:It works fine with XP.
I have been unable to get it to work with Vista.