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Increasing Maximum Allowed Value

Posted: Fri Mar 20, 2009 4:25 pm
by getlowdogg
Hello everyone! I am creating a map variant on Sandbox and ran out of blocks, as they only have a Maximum Allowed value of 40. I tried hex editing the map variant and increasing the Maximum Allowed value, but it remains 40 in the game. I am guessing that the Maximum Allowed value is hard coded into the map. If it is, then is there an other way that I can spawn more blocks? Thank you!

Re: Increasing Maximum Allowed Value

Posted: Fri Mar 20, 2009 4:26 pm
by Tural
I believe that discussion is being had here:
http://www.halomods.com/forums/viewtopi ... 89#p846789

Re: Increasing Maximum Allowed Value

Posted: Sat Mar 21, 2009 4:46 pm
by getlowdogg
Tural wrote:I believe that discussion is being had here:
http://www.halomods.com/forums/viewtopi ... 89#p846789
Thank you for your help, but I believe they are talking about why default objects are not removed from the object count when deleted, not increasing the Maximum Allowed value to allow you to make more objects than normal (i.e. 50 blocks instead of 40 blocks).

Re: Increasing Maximum Allowed Value

Posted: Tue Mar 24, 2009 4:55 pm
by getlowdogg
Doesn't anyone know how?

Re: Increasing Maximum Allowed Value

Posted: Wed Mar 25, 2009 9:38 am
by Rogue_Modder
I'm going to put it simple, you can't. the limits are set in the .map. Imposable to edit Unless you have a Dev Kit.

That is my knowledge, if I am wrong please correct me.

Re: Increasing Maximum Allowed Value

Posted: Fri Mar 27, 2009 8:24 am
by getlowdogg
Rogue_Modder wrote:I'm going to put it simple, you can't. the limits are set in the .map. Imposable to edit Unless you have a Dev Kit.

That is my knowledge, if I am wrong please correct me.
That's what I figured... Thank you.

Re: Increasing Maximum Allowed Value

Posted: Tue Mar 31, 2009 7:40 am
by uralllame
What if, instead of changing the limit, you could change the number of items currently spawned on that usermap. So, you could "trick it" in to thinking that there are no items spawned on a full map variant. This would only work if this value is stored somewhere, rather than the number of items on the map being calculated each time you try to spawn something. I believe that the former is correct for 2 reasons: 1) Bungie have said that even if you delete the original items on the map, they still count towards the limit. 2) I have heard that when you have reached the limit, and can no longer spawn stuff, if you save AS A NEW MAP, you can spawn again.

Another way around the default items contributing to the limit issue, would be to start building your map, and then get that variant, and a default sandbox variant, on your computer. Then, you look at all the original chunks in the default variant, and change their co-ordinates to match the objects in your map. Then, just copy the remaining chunks in to the default variant, and it just might work... maybe.

If the original objects have a certain chunk type, and new objects have a different one, maybe you could change the new object chunks to original ones, to get around this problem... Anyone?