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Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 2:44 pm
by ImpactPro
Veegie wrote:
Gruntlord5 wrote:vallhalla, with grunts driving AA wraiths (ai), and flamethrower turrets. A pelican flies over head fighting a phantom, and hunters and spartains come out of their respective drop ships.
And then
You get raped by a bunch of raining wraith shots that spawned at the start of the game

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 2:46 pm
by SPARTAN-OMEGA
Not if you mod the spartans to be Jesus XD

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 3:45 pm
by Veegie
LOL

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 5:19 pm
by Halo4Ever
A new multiplayer AI feature, similar to GoW2's Horde feature.. Would be interesting.

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 6:27 pm
by Mo|)_M4n
Some cool AI map, that'd be sweet.

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 6:37 pm
by MCP
Hangemhigh

Re: If you could .map Mod, what would you make?

Posted: Wed Feb 11, 2009 7:56 pm
by SPARTAN-OMEGA
I think if I could do anything at all, Id
1. Make sandtrap snowy
2. Disable the bomb things
3. Skin all the vehicles snow like
4. Add a Yeti easter egg :P
5. Maybe make the sticky a snowball

Re: If you could .map Mod, what would you make?

Posted: Thu Feb 12, 2009 2:08 pm
by ddxcb
I would do this to every map ;) http://www.youtube.com/watch?v=ihJSsiXBXZM

Re: If you could .map Mod, what would you make?

Posted: Thu Feb 12, 2009 3:12 pm
by G.I.R.
Trip-mine with the amount of damage it did in the beta.

Re: If you could .map Mod, what would you make?

Posted: Fri Feb 13, 2009 2:24 pm
by NotZachary82
Lul, drivable Forward Unto Dawn.

Re: If you could .map Mod, what would you make?

Posted: Sun Feb 15, 2009 12:44 pm
by wo0ts
pink dildo shooting needler
/thread

Re: If you could .map Mod, what would you make?

Posted: Fri Feb 27, 2009 6:12 pm
by Detchro
Image

That's Narrows. If I could mod that way, that's what I would do.

Re: If you could .map Mod, what would you make?

Posted: Wed Mar 11, 2009 5:37 am
by Gruntlord5
my idea is better cuz it has grunts :P

Re: If you could .map Mod, what would you make?

Posted: Sat Mar 14, 2009 10:57 am
by bibbit
G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
This, plus magnetize to vehicles.

Re: If you could .map Mod, what would you make?

Posted: Sat Mar 14, 2009 2:51 pm
by Yodel
bibbit wrote:
G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
This, plus magnetize to vehicles.
And stick to walls.

Re: If you could .map Mod, what would you make?

Posted: Sat Mar 14, 2009 4:29 pm
by Veegie
Yodel wrote:
bibbit wrote:
G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
This, plus magnetize to vehicles.
And stick to walls.
That doesn't make sense.

Re: If you could .map Mod, what would you make?

Posted: Sun Mar 15, 2009 7:39 am
by ImpactPro
He wanted tripmines to stick to walls and other vehicles so I guess when they moved they went boom?

Re: If you could .map Mod, what would you make?

Posted: Sun Mar 15, 2009 10:41 am
by Veegie
I know what he wanted.

Re: If you could .map Mod, what would you make?

Posted: Tue Mar 17, 2009 7:16 am
by Gruntlord5
Yodel wrote:
bibbit wrote:
G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
This, plus magnetize to vehicles.
And stick to walls.
that would be gay. But I would like magnetism.