.Map Modding on a Retail xbox 360

Discussion about modding Halo 3.
GRUNT237





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.Map Modding on a Retail xbox 360

Post by GRUNT237 »

Me and my friends came up with a idea. inserting content from a .Map file to a Map Variant like Proj tags
it's just a idea :?:
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grimdoomer




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Re: .Map Modding on a Retail xbox 360

Post by grimdoomer »

GRUNT237 wrote:Me and my friends came up with a idea. inserting content from a .Map file to a Map Variant like Proj tags
it's just a idea :?:
No. That would never work.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

omg, srsly why r there still people thinking you can do this????


u need:

Dev/Demo/Test kit with sidecar

SDK (to transfur)

and a halo 3 .map editor by detox so you can mod the .map files...
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Re: .Map Modding on a Retail xbox 360

Post by Veegie »

Dark-R0gue wrote:omg, srsly why r there still people thinking you can do this????


u need:

Dev/Demo/Test kit with sidecar

SDK (to transfur)

and a halo 3 .map editor by detox so you can mod the .map files...
*Transfer
Sidecar isn't needed
*You
You need a hex editor and a modded xex.

Use words like a grown child.

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That's you.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

sorry, iphone, and i forgot about the XeX.

ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
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Re: .Map Modding on a Retail xbox 360

Post by Veegie »

Dark-R0gue wrote:sorry, iphone, and i forgot about the XeX.

ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
That's it.
This is my last response in clarifying anything you say until you start making comprehensible statements with real words.

You connect to every xbox with an Ethernet cable, no matter what the SKU.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

so if i get a Dev Kit and plug the ethernet cable into it, on the sdk (i have it) i can find my dev and transfer the .map over and use my cracked XeX (I also have) and play the mod?

if so, thanks dude.

(just need to get dev Kit now. lmao)
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Re: .Map Modding on a Retail xbox 360

Post by grimdoomer »

Dark-R0gue wrote:so if i get a Dev Kit and plug the ethernet cable into it, on the sdk (i have it) i can find my dev and transfer the .map over and use my cracked XeX (I also have) and play the mod?

if so, thanks dude.

(just need to get dev Kit now. lmao)
Do you even know what SDK stands for?

You use Xbox 360 Neighborhood, there should be a shortcut to it on youtr desktop. You open it, and once you've added your Dev box, you can browse all the drives on it. You can also drag and drop files, reboot to 3 different states, launch an xex, and screencap/vidcap all while it's running a game.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

Software Development Kit
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Re: .Map Modding on a Retail xbox 360

Post by crosseyes »

The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue and Veegie are talking about.
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Re: .Map Modding on a Retail xbox 360

Post by grimdoomer »

crosseyes wrote:The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue and Veegie are talking about.
You can't mod a map to make it load tags from a forge map, not now not ever. What is it that people don't get about "it won't work"?
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Re: .Map Modding on a Retail xbox 360

Post by Aumaan Anubis »

grimdoomer wrote:What is it that people don't get about "it won't work"?
Hope.

Others call it stupidity.

Meh.
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Re: .Map Modding on a Retail xbox 360

Post by -DeToX- »

Dark-R0gue wrote:sorry, iphone, and i forgot about the XeX.

ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
...

The iPhone doesn't even let you use words you've used.. Unless you as a person constantly type the same message over and over, and each time it tries to correct you you tell it to stop, in which case it'd add to your dictionary, but it wouldn't correct a correct word into an incorrect word...

Next you don't need the SDK, only Xbox 360 Neighbourhood.

You don't need a sidecar.

And don't PM me asking to buy a devkit from me considering you don't know shit about one. Leave devkits to the people that actually use them for RESEARCH, and for their actual use in developing, etc. Leave it to the devs to develop, and stop trying to obtain one for the main purpose of showing off in public like most wannabe Halo 3 modders...

Have a good day.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

Detox, don't listen to halodu03de, he is a lieing fag, everything he has told you about me is bullshit. Trust me.
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Re: .Map Modding on a Retail xbox 360

Post by Veegie »

Sounds legit.
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Re: .Map Modding on a Retail xbox 360

Post by Rogue_Modder »

what does?
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Re: .Map Modding on a Retail xbox 360

Post by Glitch101 »

I believe Veegie is referring to your rant about Halodude (sp?)
Correct me if im wrong?
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Re: .Map Modding on a Retail xbox 360

Post by Veegie »

You both are completely clueless.
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Re: .Map Modding on a Retail xbox 360

Post by grimdoomer »

Not only that, you both have no idea what a dev can do, nor do you know how to do anything on it. Two perfect reasons why neither of you should have one :?
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Re: .Map Modding on a Retail xbox 360

Post by SPARTAN-OMEGA »

His question has been answered. Now we're just going off topic about who should or should have a dev kit. I'm just suggesting this thread be closed.
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