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Discussion about modding Halo 3.
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Mod4




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Question

Post by Mod4 »

I don't know much about .map modding, but I do have an Xbox 360 SDK, and I saw an article somewhere teaching you how to modify your .XEX. Anyways I just wanted to know if anyone could tell me or hint or something on what to do next. I'm not expecting anyone to release programs hold my hand or spoon feed me info. Any help would be appreciated.

Please do not flame me...
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latinomodder





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Re: Question

Post by latinomodder »

Well first off hopefully you have an actual devkit rather than the software for the pc. (the sdk)

well modding is just like halo 2 except that you need a Xex that bypasses the maps signature. Then you use engineer or Johnson to modify changes to the map then pass them back to the dev
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Re: Question

Post by unknownv2 »

Having an Xbox360 SDK doesn't mean anything. Even if you had a modded Halo 3 XeX, you don't use it with an SDK, it's for Dev Kits.
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Re: Question

Post by Mod4 »

unknownv2 wrote:Having an Xbox360 SDK doesn't mean anything. Even if you had a modded Halo 3 XeX, you don't use it with an SDK, it's for Dev Kits.
Ok sorry I'm a newbie at this but Halo 3 was created with XNA, I have that kit, can that be used?
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Re: Question

Post by unknownv2 »

Mod4 wrote:
unknownv2 wrote:Having an Xbox360 SDK doesn't mean anything. Even if you had a modded Halo 3 XeX, you don't use it with an SDK, it's for Dev Kits.
Ok sorry I'm a newbie at this but Halo 3 was created with XNA, I have that kit, can that be used?
Nope.
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Re: Question

Post by Mod4 »

unknownv2 wrote:
Mod4 wrote:
unknownv2 wrote:Having an Xbox360 SDK doesn't mean anything. Even if you had a modded Halo 3 XeX, you don't use it with an SDK, it's for Dev Kits.
Ok sorry I'm a newbie at this but Halo 3 was created with XNA, I have that kit, can that be used?
Nope.
Alright just checking. Ok so I have an XDK, where do I go from there? Modify the .XEX?
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Re: Question

Post by unknownv2 »

If you have a Dev Kit, you must then modify the Halo 3 xex to bypass the map signature check. After that, you can go mod the maps all you want.
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Re: Question

Post by iPod »

unknownv2 wrote:If you have a Dev Kit, you must then modify the Halo 3 xex to bypass the map signature check. After that, you can go mod the maps all you want.
Yes I have one, so there are differeent XEXs for each game? Where would I locate this?

P.S: I have an account on S7 named Mod4, I wasn't attempting to impersonate the Mod4 here :oops:.

EDIT: I was reading around this section, is it true you can't run a modified XEX on a retail console?
hmmm
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Re: Question

Post by Geo »

Do you have a retail console, or a dev console? I think you're confusing the XNA SDK and a Dev Kit.
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Re: Question

Post by Trulife8342 »

iPod wrote:
unknownv2 wrote: I was reading around this section, is it true you can't run a modified XEX on a retail console?
Unfortunately no its not possible to run a modified xex on a retail console. But it would take smart people who know what their doing and a lot of hot pockets to do it, if indeed it could be done.
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Re: Question

Post by iPod »

I'm a little confused, is the dev kit an actual object or a softare package?
hmmm
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Re: Question

Post by Veegie »

iPod wrote:I'm a little confused, is the dev kit an actual object or a softare package?
Google.
Hardware.
Inform.
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Re: Question

Post by Geo »

iPod wrote:I'm a little confused, is the dev kit an actual object or a softare package?
It's a 360 designed for developers. Chances are, you don't have one.
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Re: Question

Post by -DeToX- »

Geo wrote:
iPod wrote:I'm a little confused, is the dev kit an actual object or a softare package?
It's a 360 designed for developers. Chances are, you don't have one.
People abbreviate any kit used in the development and it's surrounding processes as just a devkit.

Devkits can include:
Development Kits(actual devkits)
Test Kits
Reviewer Kits
Demo/Demonstration Kits.
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Re: Question

Post by wo0ts »

I've read through this thread multiple times now and did some research
if i follow the directions here http://msdn.microsoft.com/en-us/library/bb197292.aspx
will it aid me in any way to run modified .maps
and ive also heard of something called RSA
idk what it means
im sure this is on topic and would probably aid the OP with his question
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Re: Question

Post by -DeToX- »

wo0ts wrote:I've read through this thread multiple times now and did some research
if i follow the directions here http://msdn.microsoft.com/en-us/library/bb197292.aspx
will it aid me in any way to run modified .maps
and ive also heard of something called RSA
idk what it means
im sure this is on topic and would probably aid the OP with his question
XNA =/= XDK.

We already answered what needed to be answered.

You're only getting closer to the ultimate rank of CE Mike.

Please shove that cat up your ass and jump into a pit of electric eels.

Thank you for your tim.
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Re: Question

Post by Twinreaper »

wo0ts wrote:XNA =/= XDK.

We already answered what needed to be answered.

You're only getting closer to the ultimate rank of CE Mike.

Please shove that cat up your ass and jump into a pit of electric eels.

Thank you for your tim.

You crack me up Detox! While I'm here, any luck on your end with the bsp/collision compiler code for xna?
WOW! Three years here, and I still haven't released any of my mods :oops:
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Re: Question

Post by -DeToX- »

Twinreaper wrote:
wo0ts wrote:XNA =/= XDK.

We already answered what needed to be answered.

You're only getting closer to the ultimate rank of CE Mike.

Please shove that cat up your ass and jump into a pit of electric eels.

Thank you for your tim.

You crack me up Detox! While I'm here, any luck on your end with the bsp/collision compiler code for xna?
Umm.. I don't remember making anything in XNA.

I don't even remember compiling a BSP or Collision with XNA either.

Stop being such a goddamn towel. Infact..
This is you.
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Re: Question

Post by wo0ts »

well that was very helpful i guess
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Re: Question

Post by -DeToX- »

wo0ts wrote:well that was very helpful i guess
np.
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