Film editing problems

Discussion about modding Halo 3.
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wo0ts





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Film editing problems

Post by wo0ts »

i keep having problems with editing my films in vanity
ive tried using entire game videos and clips and still the same thing
when i put the films back on my hard drive and try to watch them they just show up unmodded
this is exactly what i do
i open the unmodded film in Vanity
make my changes and save after every player i edit
open up my rehasher and re hash it
then i use skatezeros and superaison CON resigner and resign it
i transfer back to my HDD
then i try them in halo and they dont work
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Re: Film editing problems

Post by unknownv2 »

wo0ts wrote:i keep having problems with editing my films in vanity
ive tried using entire game videos and clips and still the same thing
when i put the films back on my hard drive and try to watch them they just show up unmodded
this is exactly what i do
i open the unmodded film in Vanity
make my changes and save after every player i edit
open up my rehasher and re hash it
then i use skatezeros and superaison CON resigner and resign it
i transfer back to my HDD
then i try them in halo and they dont work
Some films won't show the edits when you edit armor.
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Post by M715ForLife »

Are you wearing Mark VI? You cant edit from it, but you can edit to it.
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Post by unknownv2 »

M715ForLife wrote:Are you wearing Mark VI? You cant edit from it, but you can edit to it.
Wearing MarkVI has nothing to do with his problem and you can't edit to it.
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Re: Film editing problems

Post by CompKronos »

wo0ts wrote: open up my rehasher and re hash it
then i use skatezeros and superaison CON resigner and resign it
i think that resigner rehashes it because as you have probably seen it does have the power to needed to hash the clips/ so it would write over the has you made otherwise.
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Post by wo0ts »

my guy isnt wearing any mark VI
but do you suggest trying different films?
and i dont quite understand resigning and rehashing so does anyone recommend a certain tool?
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Post by CompKronos »

well the process of resigning gives you a small little block of hex just after the header like:
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its the yellow block, the true purpose of this is just to keep things out
however there is hash of the contents of the file ensuring they are all okay and that they are secure, somewhat
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and that my friend is they key because there are two blocks of the hash (Sha1, right), that i have found in the usermaps and depending on the size of the file there can be 8192 bytes between both of them.

now you may think well what does this have to do with films, well with films say 10 mbs large whereas a usermap is 116 to 176 kbs the time it takes to create at the data accurately can be quite a challenge. This is the largest flaw of most publicly available resigners, they are quick but can become very inaccurate at these large sizes. Also the little block at the top is based off the hash so if its wrong then well...
(note: i could and probably, knowing my luck, will be wrong with the specifics but i..think...that the general idea is close.
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Post by unknownv2 »

CompKronos wrote:well the process of resigning gives you a small little block of hex just after the header like:
Image
its the yellow block, the true purpose of this is just to keep things out
however there is hash of the contents of the file ensuring they are all okay and that they are secure, somewhat
Image
and that my friend is they key because there are two blocks of the hash (Sha1, right), that i have found in the usermaps and depending on the size of the file there can be 8192 bytes between both of them.

now you may think well what does this have to do with films, well with films say 10 mbs large whereas a usermap is 116 to 176 kbs the time it takes to create at the data accurately can be quite a challenge. This is the largest flaw of most publicly available resigners, they are quick but can become very inaccurate at these large sizes. Also the little block at the top is based off the hash so if its wrong then well...
(note: i could and probably, knowing my luck, will be wrong with the specifics but i..think...that the general idea is close.
If he can play the film that means his resigner is working...
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Post by CompKronos »

:o oh i thought he meant that they showed up as corrupted in halo. well then...
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Post by wo0ts »

yeah they work they just dont show my changes
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Post by CompKronos »

did you delete the original films while in halo, then move the film onto your xbox hard drive?
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Post by wo0ts »

CompKronos wrote:did you delete the original films while in halo, then move the film onto your xbox hard drive?
no i didnt
should i?
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Post by CompKronos »

oh yes. when you don't it causes some problems oh and something about xport360 has never deleted files successfully for me, so delete them using the dashboard or while running halo 3 then put the new film on and it should work.
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Post by wo0ts »

ok well now after i mod an entire saved film i resign and rehash then transfer back to my HDD (after ive deleted the original film) it just says the file is corrupted
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Post by bballaplaya4life »

wo0ts wrote:ok well now after i mod an entire saved film i resign and rehash then transfer back to my HDD (after ive deleted the original film) it just says the file is corrupted
Make sure it's a small film.
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Post by wo0ts »

Ah like how small?
Is a 50 game film too long?
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Post by xbox »

wo0ts wrote:Ah like how small?
Is a 50 game film too long?
50 rounds? most likely.
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Post by wo0ts »

Oops sorry I meant 50 minutes
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Post by DarkShallFall »

50min is way to long. Before films where public we tested 5 minute film and had issues. :?
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Re: Film editing problems

Post by -DeToX- »

unknownv2 wrote:Some films won't show the edits when you edit armor.
^^.

Also I haven't found it part of a factor of time thus far.
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