Stupid Snowbound...

Discussion about modding Halo 3.
Frak





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Stupid Snowbound...

Post by Frak »

I'm trying to make a map on Snowbound but I'm having 2 small problems.

When i swap out the Covenant_defender vehicle (which i believe is the turrets) for plasma grenades and go in game the turrets are still there and there are no plasma grenades. I don't know why its doing that.

Also i made a sniper tower and the bottom works fine. But the top disappears and doesn't respawn after about 30 seconds. I guess that's because its a movable object and not a static object like the bottom part but i don't know why it won't respawn.
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Tural




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Post by Tural »

The AI* turrets are not stored in the Forge variant. To remove them you'd need to edit the map file.
Last edited by Tural on Sat Jul 19, 2008 11:34 am, edited 1 time in total.
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Post by Yamagushi »

Id imagine Covenant Defender Vehicle would be the ghost...
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Post by Tural »

Uh, no. Ghost would be the Ghost.
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Post by Yamagushi »

So it seems I imagined wrong. lawl.
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Post by Frak »

Oh ok. I just assumed they were in the forge variant cause it said 7 covenant defender vehicles on the map and that's about how many turrets there are.
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Post by unknownv2 »

Tural wrote:The AI* turrets are not stored in the Forge variant. To remove them you'd need to edit the map file.

You can move them and make them basically useless since they cannot shoot you if you place them somewhere out of your sight.
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Post by Tural »

Um, what?
You didn't refute what I said, but posted something in opposition to the foundation of it anyways. Is what I said correct or not?
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Post by unknownv2 »

Tural wrote:Um, what?
You didn't refute what I said, but posted something in opposition to the foundation of it anyways. Is what I said correct or not?
It's wrong. They are stored in the usermap file, but I don't think you can delete them, so you have to move them.
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Post by Tural »

k
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Post by bballaplaya4life »

That is what they are called though, right? Covenant defender vehicles?
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Post by unknownv2 »

bballaplaya4life wrote:That is what they are called though, right? Covenant defender vehicles?
Yeah. I did it real quick too to show it.

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Post by TheEazyB »

There are placement chunks for the turrets stored in Snowbound usermaps, but they cannot be deleted as the .map scenario dictates that there must be turrets spawned, and which have AI enabled.
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Post by uralllame »

I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?
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Post by grimdoomer »

uralllame wrote:I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?
No those boundries are stored in the BSP, the invisible wall entities are for blocking things like hallways.
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Post by Frak »

Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
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Post by Eaton »

Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot modify them in any way. Unless you mod the map.
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Post by unknownv2 »

Eaton wrote:
Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot modify them in any way. Unless you mod the map.
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Post by TheEazyB »

Eaton wrote:
Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot modify them in any way. Unless you mod the map.
If you read my post, you would have realized that is incorrect. The usermap stores placement chunks for them, if you edit the co ords to a place far under the map or up high etc it will work. You cannot delete the placement chunk, because the .map scenario dictates there must be a certain number of turrets spawned and that they must have AI.

Short answer: Yes you can move them places far out of the map to make them useless, you just cant remove them from the map period.
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Post by Frak »

Ok now that we've figured that out now can you tell me why my covie sniper tower keeps disappearing....
I set the tower to never re spawn so i don't know why it just goes POOF! and is never seen again about 30 seconds into the game.
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