How are the hog and turrets tied together?
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How are the hog and turrets tied together?
Well..Title pretty much explains it.
How are they tied together?
Can't seem to figure out.
How are they tied together?
Can't seem to figure out.
Not allowed more then three lines in your Sig.
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- rocket360gs
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So if a warthog had an ID of 0, it would be a turretless hog?

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I hope you're joking, however, I know you're not, so let me make it more obvious. I can't even fathom how you would assume that is logical.
I do not know the specifics, as I directly stated.
I used it as an example, hence the terminology used, and the fact that being ID 1 and whatever would be stupid and not even make sense.
They are not identified like that, as should be obvious to anyone.
They are just separate values, not one being a variant of the parent. That is the point I am making.
I do not know the specifics, as I directly stated.
I used it as an example, hence the terminology used, and the fact that being ID 1 and whatever would be stupid and not even make sense.
They are not identified like that, as should be obvious to anyone.
They are just separate values, not one being a variant of the parent. That is the point I am making.
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Then what would the ID of a turretless warthog be? Or would it have no ID at all?

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I don't know. For the third time, I do not know the specifics. It would be a separately spawned object, not a variant of the spawned Warthog object. Is there really anything else that matters than that? Hint: No.
The way it is spawned is as a variant of the Warthog.
The way it is identified in the usermap is not a variant of the Warthog, but rather a separate instance of the Warthog.
And again, this is what I was told, long ago. I do not mod. Nobody has posted information to the contrary, so that which Veegie told me, I am presenting.
The way it is spawned is as a variant of the Warthog.
The way it is identified in the usermap is not a variant of the Warthog, but rather a separate instance of the Warthog.
And again, this is what I was told, long ago. I do not mod. Nobody has posted information to the contrary, so that which Veegie told me, I am presenting.
Nobody said it wasn't possible. However, it isn't possible through Forge, because usermaps do not store the dependencies of a object, they merely store the object identifier. Hence, if the vehicle does not have a specific identifier, you cannot spawn it through a usermap, and you must do it in the map itself.
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- rocket360gs
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Yeah, you can only spawn what is already designated to be in the map file as an object with an ident (doesn't have to be spawnable in Forge though). You have no way to modify that particular object other than spawning it and adjusting coordinates, rotation, number on map, etc.
Also, I heard the troop hog on The Pit can't be driven. Likely the seats aren't set up to work with MP.
Also, I heard the troop hog on The Pit can't be driven. Likely the seats aren't set up to work with MP.
Last edited by rocket360gs on Wed May 28, 2008 7:22 am, edited 1 time in total.
I'm actually mxrider108. This is a second account. Just so you know.
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Correct. There is a glitch to get out of The Pit so I threw grenades at the Troop to get its driver seat close to me, but it was undrivable. Even if you could spawn one, you can't drive it.LuxuriousMeat wrote:But it is missing a few reflexives that the other warthogs have, and I think one may be the seat reflexive so they may not be drivable.
