How are the hog and turrets tied together?

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superaison





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How are the hog and turrets tied together?

Post by superaison »

Well..Title pretty much explains it.

How are they tied together?


Can't seem to figure out.
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Post by DEEhunter »

I think there is a marker on the back of the warthog that can me used to spawn different weapons or vehicles like the troop warthog attachment or the turret. If you spawn a warthog you will quickly notice that the turret on it spawns last.
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Post by superaison »

Hmm, Well with the identifiers, How are they connected? They may be seperate, however..


If I spawn a gunner hog, how does it tell? Ya know?
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Post by DEEhunter »

The warthog vehicle tag is spawned first and then its Depency(i think its spelled) tells halo to replace the marker with the turret using its identifier. Each vehicle tag is different for each weapon mounted on its back because of physic changes and weight changes and so on.
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Post by uralllame »

Do you think it is possible to get different types of Hog via Forge mods? I have seen many Pit mods, but none of them have a Troop hog. How about trying to get a hog to spawn with no turret, or a scorpion turret or something silly?
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Post by rocket360gs »

I really doubt that would be possible with a forge mod because that would require swapping dependencies.
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Post by Veegie »

uralllame wrote:Do you think it is possible to get different types of Hog via Forge mods? I have seen many Pit mods, but none of them have a Troop hog. How about trying to get a hog to spawn with no turret, or a scorpion turret or something silly?
No.
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Post by uralllame »

rocket360gs wrote:I really doubt that would be possible with a forge mod because that would require swapping dependencies.
The scorpion/no turret suggestion, yes. But how does Forge distinguish between a Gauss and Regular hog?
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Post by Tural »

It's stored as a different value, if I recall correctly. A normal Warthog would be, for instance ID 1, and a variation would be ID 2, not a subset of ID 1. I don't know specifics, but I was told that's the gist of it.
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Post by CabooseJr »

So if a warthog had an ID of 0, it would be a turretless hog?
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Post by Tural »

I hope you're joking, however, I know you're not, so let me make it more obvious. I can't even fathom how you would assume that is logical.

I do not know the specifics, as I directly stated.
I used it as an example, hence the terminology used, and the fact that being ID 1 and whatever would be stupid and not even make sense.
They are not identified like that, as should be obvious to anyone.
They are just separate values, not one being a variant of the parent. That is the point I am making.
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Post by CabooseJr »

Then what would the ID of a turretless warthog be? Or would it have no ID at all?
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Post by Tural »

I don't know. For the third time, I do not know the specifics. It would be a separately spawned object, not a variant of the spawned Warthog object. Is there really anything else that matters than that? Hint: No.

The way it is spawned is as a variant of the Warthog.
The way it is identified in the usermap is not a variant of the Warthog, but rather a separate instance of the Warthog.

And again, this is what I was told, long ago. I do not mod. Nobody has posted information to the contrary, so that which Veegie told me, I am presenting.
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Post by haxalot88 »

In the pit, since there is a troop hog, that means that there is indeed a warthog with the troop hog turret variant. Therefore it is possible to spawn a troop hog, however there's no exact way to tell what the identifier is.
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Post by Tural »

Nobody said it wasn't possible. However, it isn't possible through Forge, because usermaps do not store the dependencies of a object, they merely store the object identifier. Hence, if the vehicle does not have a specific identifier, you cannot spawn it through a usermap, and you must do it in the map itself.
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Post by LuxuriousMeat »

There is, however, a identifier for the troop hog.
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Post by Tural »

Well then.
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Post by rocket360gs »

Yeah, you can only spawn what is already designated to be in the map file as an object with an ident (doesn't have to be spawnable in Forge though). You have no way to modify that particular object other than spawning it and adjusting coordinates, rotation, number on map, etc.

Also, I heard the troop hog on The Pit can't be driven. Likely the seats aren't set up to work with MP.
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Post by LuxuriousMeat »

But it is missing a few reflexives that the other warthogs have, and I think one may be the seat reflexive so they may not be drivable.
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Post by Eaton »

LuxuriousMeat wrote:But it is missing a few reflexives that the other warthogs have, and I think one may be the seat reflexive so they may not be drivable.
Correct. There is a glitch to get out of The Pit so I threw grenades at the Troop to get its driver seat close to me, but it was undrivable. Even if you could spawn one, you can't drive it.
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