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Forge map modding

Posted: Tue Apr 29, 2008 6:15 pm
by rocket360gs
Hi I'm really interested in learning about modifying the map structures created by the Forge. I know I have no way to resign the completed file, but I would still really like to try my hand at it in spite of this; mostly for research purposes. If someone could explain how this works (beyond extracting the file from the container using wxPirs) or even just point me in the right direction that would be really cool. Thanks.

Posted: Tue Apr 29, 2008 7:36 pm
by Supermodder911
No.

Posted: Tue Apr 29, 2008 7:38 pm
by Tural
I don't think you're authorized to speak on behalf of everyone else.

Posted: Tue Apr 29, 2008 8:35 pm
by Supermodder911
;p

There isn't really a place that will "teach" you what you want to know.

You're just going to have to research the files format your self.

Sorry I couldn't be of much help. :|

Posted: Wed Apr 30, 2008 7:10 am
by rocket360gs
Well, maybe you don't have to "teach" me step by step, but are you unwilling to give me any help at all? I thought that was what people do here?

Posted: Wed Apr 30, 2008 7:11 am
by Tural
There aren't many people who know anything about it. The primary group that does is busy with other stuff.l

Posted: Wed Apr 30, 2008 10:12 am
by grimdoomer
Well, if your asking where to start you obviously have no idea what your doing, thats why people dont want to bother helping.

Posted: Wed Apr 30, 2008 10:42 am
by Patrickssj6
You think anyone helped Einstein to create his theory about relativity? Far fetched, but basically the same case here.

EDIT: besides Tural, doh

Posted: Wed Apr 30, 2008 10:54 am
by Tural
I helped him.

Posted: Wed Apr 30, 2008 11:09 am
by Supermodder911
You also might want to make it a little more obvious what your talking about. CON files or the actual Forge Maps?

The forge maps aren't too complicated and can be properly structured easily, But it's going to take testing which you cannot do...

As for CON files there really is no reliable source to teach you what you need to know about them. You're going to have to figure these files out on your own.

The Forge maps are stored inside of a CON, You can edit the file inside or extract with a public application such as wxPirs. These are the files which need to be resigned. The Hash/Checksum's are all unknown to the public, So again you're going to need to figure that out on your own.

Posted: Wed Apr 30, 2008 12:54 pm
by rocket360gs
grimdoomer wrote:Well, if your asking where to start you obviously have no idea what your doing, thats why people dont want to bother helping.
So it's too much effort to tell me where to start? Sheesh, let's take it a step at a time here.
Supermodder911 wrote:You also might want to make it a little more obvious what your talking about. CON files or the actual Forge Maps?

The forge maps aren't too complicated and can be properly structured easily, But it's going to take testing which you cannot do...

As for CON files there really is no reliable source to teach you what you need to know about them. You're going to have to figure these files out on your own.

The Forge maps are stored inside of a CON, You can edit the file inside or extract with a public application such as wxPirs. These are the files which need to be resigned. The Hash/Checksum's are all unknown to the public, So again you're going to need to figure that out on your own.
I appreciate your post, but I am already aware of everything you have said (I mentioned wxPirs in my first post).

To clarify, I am NOT trying to gather any kind of info on the CON file. I have extracted the sandbox.map files from the usermap CON files and I am asking for assistance in understanding how to modify these Forge map files (and not how to reinject them/sign them).

This may not seem practical, but it is of interest to me and I'm sure there is probably someone else here who is interested as well. Thanks.

Posted: Wed Apr 30, 2008 1:01 pm
by mxrider108
I would suggest talking to shade about this, but yeah, I'm curious myself.

Posted: Wed Apr 30, 2008 1:03 pm
by Supermodder911
The information on the Forge maps is also not public... It's pretty straight forward. Ask Shade, Anthony Or Veegie, They may explain how they are structured.

Posted: Wed Apr 30, 2008 1:04 pm
by Eaton
You can modify them through a hex editor, but it is still difficult.

Posted: Wed Apr 30, 2008 1:05 pm
by Supermodder911
It's really not "difficult"...

It's actually pretty simple to modify a file with a hex editor...

Posted: Wed Apr 30, 2008 4:50 pm
by rocket360gs
So far all I have is that the maps are Big Endian and Fixed Filesize, but that's about it. If anyone wants to contribute, please post in this thread. Thanks.

Posted: Wed Apr 30, 2008 5:03 pm
by ninni721
Patrickssj6 wrote:You think anyone helped Einstein to create his theory about relativity? Far fetched, but basically the same case here.

EDIT: besides Tural, doh
Uh yeah. Henri Poincaré

Posted: Wed Apr 30, 2008 5:55 pm
by CpCaboose
theres a resigner on johnson you can only play it on local though thats the best you can get

Posted: Wed Apr 30, 2008 5:58 pm
by Aumaan Anubis
No.

Posted: Wed Apr 30, 2008 5:58 pm
by Veegie
CpCaboose wrote:theres a resigner on johnson you can only play it on local though thats the best you can get
Yeah no.