I have a lot of parties where we will have typically 10 people playing across 5 machines. I am wanting to know if it is possible in System Link only to collect the score data that I can then create a program to display on a computer networked on the same network, so that we can have a display that shows either just the teams score, or even each persons score.
I've had this idea for a while, just don't have the skills to do anything.
i don't think we (or at least the general public of this community) have the technology do to anything like that. someone please correct me if i am wrong.
Thank you Tural for removing me from the readers club, you are a very generous and considerate person.
Ok, I was just wondering if it would be possible. I think it would be awesome, and great for a gaming center I'm the works of openning, to be able to show scores live for the whole place to see.
I am just looking for someway to get it from one machine to a computer, either in a data collection, such as if someone kills someone it would extract that data, and put it into a database, and then I'll have my system refresh every few seconds to the database so that it can reflect correctly. I just don't know how to get in, and extract data, also how to do it during a game.
It's really not practical at all right now. To even begin, you'd need an $800 devkit, which I'm pretty sure you cannot play with other consoles, meaning you'd need several $800 devkits, and then you'd have to develop tools to capture and record the data as it passed.
I really don't know because I don't know much about xbox360 networking, but maybe a packet sniffing solution might be possible, but you'd probably have to decrypt the packes, and then you'd have to map out the structure of the packets, so it's definitely not likely to happen.
Tural wrote:you cannot play with other consoles, meaning you'd need several $800 devkits, and then you'd have to develop tools to capture and record the data as it passed.
yeah, debug kit can't play against a retail box, even over lan.
You don't have to bridge, you can just capture the packets with a computer connected to the network, it's like xbc, except xbc just captures and redirects instead of capturing and deciphering what they mean. Basically it's not worth all the work it would take to figure this out.
Hi, ive been wokring on this app for about 6 months and it sniffs packets to find scores from halo 3 and displys them real time... enjoy!
User Comments on this app:
From: n00bcakes: WTF you spent 6 months on this worthless crap and we dont even play halo 3 anymore
so ya most people will say that stuff to you and it just wouldnt be worth the effort for something that little.