Themandyou wrote:Really? They got that much bigger?
Yes. The Halo 3 maps are HUGE compared to Halo 2. Blackout in Halo 3 is about 130mb and Lockout from Halo 2 is only 30mb. And they are basically the same map.
Themandyou wrote:You and Veegie love 1 word answers and sarcasm.
Oh.
But seriously, what else needed to be said? You asked a question, I gave you an answer. There was no need to explain anything, because the situation had already done that.
Finally got around to messing with the the fill mode again and adding modification from our app possible. The first image is a image of the fill mode being Wireframe and the second is the fill mode being Point.
can you clarify "in-game" for me, how can you run a program to display what your xbox 360 is producing and then alter that image?
sorry but I don;t know at all what this process involves and I would like to know before i start coming up with some crazy theories to try to explain this to myself.
Its from a devkit, which allows you to take screenshots and videos of whatever is running on your box. Thus he can get ingame screens, because the game is running and hes in the game.
kornman00 wrote:Its from a devkit, which allows you to take screenshots and videos of whatever is running on your box. Thus he can get ingame screens, because the game is running and hes in the game.
Savvy?
I'm not, but thanks kornman00, then second question so Anthony is running a modified xex of halo to be able to have the "fill" mode.
Oh also why do the respawn points appear normal and everything else appears wire frame. Does "fill" only apply to the bsp of the level and not objects?