Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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Tural




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Post by Tural »

Yes.
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Post by Themandyou »

You and Veegie love 1 word answers and sarcasm.
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Post by Eaton »

Themandyou wrote:Really? They got that much bigger?
Yes. The Halo 3 maps are HUGE compared to Halo 2. Blackout in Halo 3 is about 130mb and Lockout from Halo 2 is only 30mb. And they are basically the same map.
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Tural




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Post by Tural »

Themandyou wrote:You and Veegie love 1 word answers and sarcasm.
Oh.

But seriously, what else needed to be said? You asked a question, I gave you an answer. There was no need to explain anything, because the situation had already done that.
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Post by Themandyou »

In other situations, sometimes just a few more words could help.

But, by all means, you answered this question as fully as necessary.
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Post by DarkShallFall »

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Water color, I found the RGB Values.
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Post by Eaton »

Awesome! :D :shock:
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Post by bibbit »

Neato burrito.
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Post by Shock120 »

DarkShallFall wrote:[url]http://img80.imageshack.us/img80/3207/haaahg6.jpg[/iurl]
Water color, I found the RGB Values.
you've just given meaning to Valhalla. :lol:
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Post by DarkShallFall »

The only actual use to this would be aether swampy water or blood. I see no other use to changing the color.
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Post by Shock120 »

DarkShallFall wrote:The only actual use to this would be aether swampy water or blood. I see no other use to changing the color.
is there any weather effects in this map?
Could you remove a layer of the Sky?
would it automatically make the lightmap change?
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Post by DarkShallFall »

(Q)Is there any weather effects in this map?
(A)Weather is an effect, we still havent found a way to transfer the effect.

(Q)Could you remove a layer of the Sky?
(A)Yes.

(Q)would it automatically make the lightmap change?
(A)Sky layer wouldn't effect the maps lighting.
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Post by CompKronos »

DarkShallFall wrote:Image
Water color, I found the RGB Values.
"Hey, KoolAid!"

Good job Dark also out of curiosity does water have a defined texture or is the closest thing the rgb values?
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Post by Anthony »

Finally got around to messing with the the fill mode again and adding modification from our app possible. The first image is a image of the fill mode being Wireframe and the second is the fill mode being Point. :D

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Post by -DeToX- »

Nice.
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Post by Shock120 »

Anthony wrote:Finally got around to messing with the the fill mode again and adding modification from our app possible. The first image is a image of the fill mode being Wireframe and the second is the fill mode being Point. :D
http://img205.imageshack.us/img205/9278 ... ameii0.jpg
http://img263.imageshack.us/img263/4896 ... intel1.jpg
BSP Viewer? or In-game stuff?
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Post by Tural »

Game, as it has been in the past. You'll know if there's raw asset extraction.
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Post by CompKronos »

can you clarify "in-game" for me, how can you run a program to display what your xbox 360 is producing and then alter that image?

sorry but I don;t know at all what this process involves and I would like to know before i start coming up with some crazy theories to try to explain this to myself.
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Post by kornman00 »

Its from a devkit, which allows you to take screenshots and videos of whatever is running on your box. Thus he can get ingame screens, because the game is running and hes in the game.

Savvy?
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Post by CompKronos »

kornman00 wrote:Its from a devkit, which allows you to take screenshots and videos of whatever is running on your box. Thus he can get ingame screens, because the game is running and hes in the game.

Savvy?
I'm not, but thanks kornman00, then second question so Anthony is running a modified xex of halo to be able to have the "fill" mode.

Oh also why do the respawn points appear normal and everything else appears wire frame. Does "fill" only apply to the bsp of the level and not objects?
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