Halo 3 Gametype Editor

Discussion about modding Halo 3.
OwnZ joO




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Post by OwnZ joO »

Prey wrote:
The_Dark_One555 wrote:Things that are possible (Some im guessing at) are that we can set the kill count REALLY high like 50000 or some ****, but im kinda on the fence about that considering the Kill Count value is a Byte, not an Int32 or similar.
Well, the highest you'll get with an unsigned byte is only 255.. >_<
Wouldn't the 255 be the enum count and not the kill count, if that's the case then it would allow for a large amount of kills still. Even if it isn't 255 is a lot of kills...
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Prey




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Post by Prey »

OwnZ joO wrote:Wouldn't the 255 be the enum count and not the kill count
If it is an Enum. I don't know, I was just going with what Dark was saying and he phrased it as being the byte's value is the killcount, not an Enum Index.
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Post by Xodus »

I doubt they will be using enum's More likely a struct. You can assign dataTypes other than the enum's datatype to it.
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The_Dark_One555
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Post by The_Dark_One555 »

Im listening...please continue, i would love to have 1% Gravity...But if 0x00 is 50% gravity and 0x06 is 300% (the highest), how would the game know that you want 0x07 to be 500%? Or maybe im not understanding what you mean...

The kill count isnt an enum, its a byte value. Default is 16h (25 kills) and sometimes 32h (50 kills).
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Post by OwnZ joO »

Prey wrote:
OwnZ joO wrote:Wouldn't the 255 be the enum count and not the kill count
If it is an Enum. I don't know, I was just going with what Dark was saying and he phrased it as being the byte's value is the killcount, not an Enum Index.
Yeah I wasn't saying you were wrong, he was just talking about enums and I thought that kills were now an enum too. I guess he's specified that they're a byte value so I guess the max will be 255, who needs more than that anyway.
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The_Dark_One555
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Post by The_Dark_One555 »

Well i have an update to make! The release date for my program draws near as i get closer to unvailing the Container Resign. Here's some eye candy. Also, i need someone who can Flash their Xbox360. If you can, and you're interested in helping contact me at my MSN:

[email protected]

Now for the candy:

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Post by infamouslink »

Good job, will you release the source? :)
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Post by M »

Flash ??
Why Flash ???
I can connect my PC with the HDD and put then the Gametypes on it, but Flash ...
Do you mean DVD-Flash ???
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It is NOT oversize limit ;)
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Post by latinomodder »

I can aces my flash if you need any help
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Post by G.I.R. »

I remember Anthony telling me there wasn't much else you could 'hack' in gametypes except instant respawn, but I would still use this to create my gametypes; it has a more pleasing interface than the one in-game.
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The_Dark_One555
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Post by The_Dark_One555 »

I may release the source, but i highly doubt it. I will probably release the pre-compiled .dll's that contain the various variant structs along with the offset pre-programmed for each item.

Well, i prefer not to make this known, but there is something im interested in at 1BL on the console's flash.
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Post by edinajughead »

My box is flashed, i'll help out if you still need it.
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Post by DWells55 »

I assume the input boxes are restricted/limited so users can not enter values that will cause the game to crash? For example, parts of the gametype that take an enum will have a drop down list of selectable values rather than allowing a user to input an integer?
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Post by latinomodder »

edinajughead wrote:My box is flashed, i'll help out if you still need it.
By flashed he means that you can acsses you NAND flash chip, not your dvd drive
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Prey




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Post by Prey »

DWells55 wrote:I assume the input boxes are restricted/limited so users can not enter values that will cause the game to crash? For example, parts of the gametype that take an enum will have a drop down list of selectable values rather than allowing a user to input an integer?
Look at the pictures.. >_<
The_Dark_One555 wrote:I may release the source, but i highly doubt it. I will probably release the pre-compiled .dll's that contain the various variant structs along with the offset pre-programmed for each item.
..and the research in a document riiiight =P
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Post by Crofty »

It is restricted to enums only....
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Post by PlasmaGhost »

I offered to help program but you want me to help you crack the CON key? >_<
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Post by The_Dark_One555 »

Well i have the key thanks to a certain someone im not mentioning. I also have a dump of the 1BL.bin and all i need to do is find a way to resign using that key...

Don't call out other members.
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Post by DWells55 »

No, don't post about it, it's not important.

So what's the legality/HaloMods policy here around resigning 360 containers? I'm pretty sure the containers have 2048 bit signatures, so there's no way in hell that anyone just "cracked" that. Someone must have gotten the private keys, possibly stolen/leaked from Microsoft. Are we gonna be able to post links to or host material capable of resigning 360 containers, or are people going to have remove that feature from the app and require us to go fetch a separate tool from Xbins?
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Post by Tural »

It's a gray area, and it can not be easily defined. As situations arise, we will analyze them. Until we have something solid to base specific rules on, we'll just enforce things as we see fit. We won't be banning people for something not against any rules, but if it's something like a cheating method, manipulation of gamerscore, whatever, we aren't going to allow it. Members with the technical knowledge of this sort of thing should have the judgment to know what can or can't be posted.
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