Easy way to make New maps

Discussion about modding Halo 3.
CrippieBoy





Posts: 5
Joined: Mon Nov 27, 2006 2:07 pm
Location: oregon ohio

Easy way to make New maps

Post by CrippieBoy »

ok through the file share we know that you can create new map links through the maps themselves For example: sandtrap -> seven seas

so what if we were to take the seven seas map transfer it to the comp, then edit it from there, send it back and load it up?

think itll work... any takers?
Image
DarkMetal





Posts: 444
Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL

Post by DarkMetal »

That's called "modding", sir.
Image
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

i think the custom mas you make arent actual maps just fles that tell the engine what and where to place thngs on that map.
Image
C Wizzle
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Supermodder911 wrote:i think the custom mas you make arent actual maps just fles that tell the engine what and where to place thngs on that map.
Yea thats what im going to go with. Haven't had a chance to look at one of the files yet myself.
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Image
C Wizzle
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Supermodder911 wrote:yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

hehe yeah would be inneficient...

I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

shade45 wrote:
Supermodder911 wrote:yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
yep it all makes sence
Image
C Wizzle
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

ScottyGEE wrote:hehe yeah would be inneficient...

I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

shade45 wrote:
ScottyGEE wrote:hehe yeah would be inneficient...

I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
oh really? :wink:

and no its not like that scotty sorry :P
CrippieBoy





Posts: 5
Joined: Mon Nov 27, 2006 2:07 pm
Location: oregon ohio

Post by CrippieBoy »

damn i didnt realize they were locked to the profile. well anyway i shouldve refrased my initial statement better, i am 100% sure that its just a script.
Image
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

Anthony wrote:
shade45 wrote:
ScottyGEE wrote:hehe yeah would be inneficient...

I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
oh really? :wink:

and no its not like that scotty sorry :P
woot i didnt realise u were still around these days, cant wait to see some utilities from ya, ur past works the shiat.

cant wait till this modding community start up i hope theres gonna be ways to mod without modding ur xbox, using these online maps. Ill def be bigtime into the halo 3 modding community
Don't be.
Image
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

tomg44 wrote:scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
That might work on your local connection/console, but if you want to share your map variant, Bungie has to verify it.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

i have looked at these file wich only tell the game where to place new objects but its not like weapons/smg/smg . the only english part in hex is the name of the map and the patch and the description. you can edit them and play them fune just you need to resign them for the changes to take effect i have tryed myself.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

i wonder what they are actually verifying :?
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Probably just that the file isn't corrupt?
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

tomg44 wrote:scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
Well, if it does not get to verify it will flag it as a "BLAM!" gametype. Which I'm sure will then force check it next time you're on live...But this is just me speculating/pulling it outta ma............

So Ima stay outta this thread now, leave people who actually have an idea to this :P
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

shade45 wrote:Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
Make that 56.5kb. Each map is 56.5kb big. (Not the map, the ... thing you upload)
Image
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

If you hadn't noticed the only edits you can make can all be found in the scenario tag. So i'd think of these files more of like gametypes which the game loads as the default stock map starts. Has anyone taken alook at these files yet? they probably contain values which overwrite those found in the maps scenario tag

Now if bungie hasn't locked down certain fields from being modified (aka the fields you are allowed to edit in forge) you could theoretically create your own custom scenario without modifying the map file, it wouldn't allow for much but it would be a start.
Post Reply