Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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Tural




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Post by Tural »

mxrider108 wrote:If you mean I didn't take the hours required of trial and error and staring at a screen of hex, then you are correct. I thought I'd ask first, since, you know, this is a QUESTION AND ANSWER THREAD.
Good thing I don't mean that. I mean using the search function of this site, as just searching this board for "gravity" will give you a completely manageable amount results concerning your exact question. You get 19 post when searching for "gravity," the last four of which directly explain the answer to your question. Oh, but God forbid you have to take over one minute to read the short list of results when you could be typing a message denouncing my answer. So yeah, that point is invalidated.
mxrider108 wrote:I didn't say it was wrong, it was just, well it was just the word "No." That's not really good "help," sorry..
Is "but could something like player speed or color be changed to a value not normally listed?" a yes or no question, or is it not? It is. The question can be fully answered with the answer you were given. There was nothing wrong with my post at all. Furthermore, you rejected my answer completely, saying "but I'm waiting on someone who can actually mod," a very arrogant attitude. I never said you said it was wrong, so again, you are putting words in my mouth to help your failed case.
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Post by mxrider108 »

Tural wrote:Good thing I don't mean that. I mean using the search function of this site, as just searching this board for "gravity" will give you a completely manageable amount results concerning your exact question. You get 19 post when searching for "gravity," the last four of which directly explain the answer to your question. Oh, but God forbid you have to take over one minute to read the short list of results when you could be typing a message denouncing my answer. So yeah, that point is invalidated.
I would not have known to search for "gravity." You have prior knowledge in the subject; I don't. Hindseight is 20/20, so obviously you would know what keywords to use. A search, which I actually DID do before posting, for "gametype modding" comes up with like 5 pages of complete crap and is of no help. Also, why is it so bad for me to post a question in the Q and A thread, even if it has been discussed one time in the past? Just give me a link or something, don't be a dick.
Tural wrote:Is "but could something like player speed or color be changed to a value not normally listed?" a yes or no question, or is it not? It is. The question can be fully answered with the answer you were given. There was nothing wrong with my post at all.
Please tell me you are joking. You aren't that stupid. You know what I meant: I want to know what specifically can and can't be changed. If the answer was "NO, none of it works" then the respawn mod wouldn't have worked. You seem to be going out of your way to make this more difficult and confrontational than it has to be.
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Post by unknownv2 »

Tural probably knows more than "people who can mod", so I would take most of his statements as facts unless/until somebody corrects them.

Anthony made the "No respawn mod" and he's not helping anybody mod anything because of Bungie's wishes. Also, from what I've been told, most things can't be edited.
Last edited by unknownv2 on Wed May 28, 2008 4:14 pm, edited 1 time in total.
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Tural




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Post by Tural »

Like kornman, that bum's always proving me wrong. :3
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Post by mxrider108 »

unknownv2 wrote:Tural probably knows more than "people who can mod", so I would take most of his statements as facts unless/until somebody corrects them.
That's fine. I didn't mean "I'll wait for someone to answer who can actually mod" as in "I think Tural is wrong". Rather, I meant I want a more complete answer: someone who has the ability to check every value specifically.
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Post by Tural »

Kill limit can go to 255 if I recall the thread correctly, as can points awarded for kills/suicides, as they are stored as bytes, not enums. However, 90% of the values are enum, and aren't able to be customized past the regular values.
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Post by shade45 »

Eaton wrote:Ok, I was looking through some Halo 3 maps with the newly released plugins. Is there a "shad" tag class in Halo 3? I recall it being mentioned, but I do not see it anywhere. :? I don't usually look through the maps so I just noticed.

http://img259.imageshack.us/img259/3199/20959546kz0.jpg
This time around shaders are classified with the 'rmsh' tag class.
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Post by Eaton »

shade45 wrote:
Eaton wrote:Ok, I was looking through some Halo 3 maps with the newly released plugins. Is there a "shad" tag class in Halo 3? I recall it being mentioned, but I do not see it anywhere. :? I don't usually look through the maps so I just noticed.

http://img259.imageshack.us/img259/3199/20959546kz0.jpg
This time around shaders are classified with the 'rmsh' tag class.
Ah, okay. Thank you for answering. :)
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Post by latinomodder »

Halo 3 has so many shader tags... its amazing
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Post by -DeToX- »

latinomodder wrote:Halo 3 has so many shader tags... its amazing
It has almost the same amount as Halo 2...

xbax
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Post by neodos »

Maybe because of that double layer?

That sort of secondary detailed map with bumpmap and normal map, is that integrated in one shader with the normal shader or separated? just curious.
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Post by Veegie »

neodos wrote:Maybe because of that double layer?

That sort of secondary detailed map with bumpmap and normal map, is that integrated in one shader with the normal shader or separated? just curious.
That's all in one shader.
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Post by uralllame »

I have a question about modded gametypes:

Is the amount of time custom powerups last for stored as a numerical value, or the bad one? Would it be possible to set the time for as long as you like, or just choose from the values the game gives you? I assume it is the latter, but it's nice to be sure.
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Post by shade45 »

uralllame wrote:I have a question about modded gametypes:

Is the amount of time custom powerups last for stored as a numerical value, or the bad one? Would it be possible to set the time for as long as you like, or just choose from the values the game gives you? I assume it is the latter, but it's nice to be sure.
Yeah game types are made up pretty much completely of enums. So the only values u can set are ones available in game.
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Post by mxrider108 »

Tural wrote:Kill limit can go to 255 if I recall the thread correctly, as can points awarded for kills/suicides, as they are stored as bytes, not enums. However, 90% of the values are enum, and aren't able to be customized past the regular values.
shade45 wrote:Yeah game types are made up pretty much completely of enums. So the only values u can set are ones available in game.
Thanks for the answer guys. I was seriously considering trying to reverse engineer the gametype stuff, but now I definitely won't. :o

I have another question; if this is taboo, let me know, but I'm mostly just curious. How is Recon armor stored? I know some of the folks with devkits have been able to modify their mainmenu to access it and it is possible to modify the armor perms in saved films to show Recon, but how is it given legitimately? At first I thought it may be in the Xbox Live Profile save file, because the other armor perms are stored there, but I heard something about it being a small "unlock" file that you download to your xbox?

I'm not looking to give myself Recon or anything, like I said, I'm just curious. Thanks!
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Post by unknownv2 »

mxrider108 wrote:
Tural wrote:Kill limit can go to 255 if I recall the thread correctly, as can points awarded for kills/suicides, as they are stored as bytes, not enums. However, 90% of the values are enum, and aren't able to be customized past the regular values.
shade45 wrote:Yeah game types are made up pretty much completely of enums. So the only values u can set are ones available in game.
Thanks for the answer guys. I was seriously considering trying to reverse engineer the gametype stuff, but now I definitely won't. :o

I have another question; if this is taboo, let me know, but I'm mostly just curious. How is Recon armor stored? I know some of the folks with devkits have been able to modify their mainmenu to access it and it is possible to modify the armor perms in saved films to show Recon, but how is it given legitimately? At first I thought it may be in the Xbox Live Profile save file, because the other armor perms are stored there, but I heard something about it being a small "unlock" file that you download to your xbox?

I'm not looking to give myself Recon or anything, like I said, I'm just curious. Thanks!
From what I've picked up, it's like Bungie just "checks" your gamertag to have Recon or Bungie, they can also uncheck it. I'm pretty sure you don't download anything, actually I'm 100 percent sure you don't download anything.
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Post by Tural »

When you connect to Live in Halo 3, the server responds with information as to whether or not the account has the armor available. If so, it can be selected. If not, it can't. You can edit the profile to have the armor, and if you don't connect to Live, you will retain it (I believe, assuming the game doesn't auto-revert it if the mainmenu still has it as hidden), else you can edit the mainmenu to change its setting from 'hidden' to 'unlocked.' There is no data that is downloaded onto your console. It is a simple flag on your online profile that the game interprets when you load it.
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Post by Veegie »

Tural wrote:When you connect to Live in Halo 3, the server responds with information as to whether or not the account has the armor available. If so, it can be selected. If not, it can't. You can edit the profile to have the armor, and if you don't connect to Live, you will retain it (I believe, assuming the game doesn't auto-revert it if the mainmenu still has it as hidden), else you can edit the mainmenu to change its setting from 'hidden' to 'unlocked.' There is no data that is downloaded onto your console. It is a simple flag on your online profile that the game interprets when you load it.
If it cannot make the check to the servers (you're not connected), you revert back to default armor. The modifications are only done through editing the mainmenu.map itself.
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Post by Tural »

Ah.
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Post by unknownv2 »

Veegie wrote:
Tural wrote:When you connect to Live in Halo 3, the server responds with information as to whether or not the account has the armor available. If so, it can be selected. If not, it can't. You can edit the profile to have the armor, and if you don't connect to Live, you will retain it (I believe, assuming the game doesn't auto-revert it if the mainmenu still has it as hidden), else you can edit the mainmenu to change its setting from 'hidden' to 'unlocked.' There is no data that is downloaded onto your console. It is a simple flag on your online profile that the game interprets when you load it.
If it cannot make the check to the servers (you're not connected), you revert back to default armor. The modifications are only done through editing the mainmenu.map itself.
How did Roofus do his?
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