Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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latinomodder





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Post by latinomodder »

Anthony wrote:
sneakyn8 wrote:i understan now thankyou
thats right.. you better understand... :twisted:
What if hypothetically speaking I don't?
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xbox




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Post by xbox »

I think even someone who hasn't modded before can understand it.
Also, what's this about?
Anthony had a server, and shut it off..
Shades server was using Anthony's, so now his doesnt work,
and Slig was using Shades server, so now he doesnt have 1
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Post by unknownv2 »

xbox wrote:I think even someone who hasn't modded before can understand it.
Also, what's this about?
Anthony had a server, and shut it off..
Shades server was using Anthony's, so now his doesnt work,
and Slig was using Shades server, so now he doesnt have 1
Anthony had his resigner on a server so his friends could use it.
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Post by Veegie »

unknownv2 wrote:
xbox wrote:I think even someone who hasn't modded before can understand it.
Also, what's this about?
Anthony had a server, and shut it off..
Shades server was using Anthony's, so now his doesnt work,
and Slig was using Shades server, so now he doesnt have 1
Anthony had his resigner on a server so his friends could use it.
his server == his computer
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Post by shade45 »

xbox wrote:I think even someone who hasn't modded before can understand it.
Also, what's this about?
Anthony had a server, and shut it off..
Shades server was using Anthony's, so now his doesnt work,
and Slig was using Shades server, so now he doesnt have 1
I don't know what thats about :S I was using Anthony signer client to sign files for a little while before he shut it down. But I've never had my own server/signer.....
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unknownv2





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Post by unknownv2 »

Did he shut it down because some other people got access to it? I just want to know...
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latinomodder





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Post by latinomodder »

unknownv2 wrote:Did he shut it down because some other people got access to it? I just want to know...
Before that unknown hacker stole the client signer it was turned off...
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sneakyn8





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Post by sneakyn8 »

latinomodder wrote:
Anthony wrote:
sneakyn8 wrote:i understan now thankyou
thats right.. you better understand... :twisted:
What if hypothetically speaking I don't?
then burn
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Post by XxXRandyManXxX »

Ok i have a couple of questions :D.

1.) For the HEX foge modding can i just switch the identifier on the projectiles then switch it with another proj. identifier?(in HEX)
2.) When ever i see a video on you tube or somehting like that, it says in their forged map that its like "usermap(then a bunch of numbers)" meanwhile i thought my forged files was something like: dlc_sidewinder_variant.blf.(then is this my variant? if not where and how do i get it?) Can someone please help me with these?
Thanks

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Tural




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Post by Tural »

XxXRandyManXxX wrote:1.) For the HEX foge modding can i just switch the identifier on the projectiles then switch it with another proj. identifier?(in HEX)
No, projectiles are not stored in the usermaps, they are stored in the maps.
XxXRandyManXxX wrote:i thought my forged files was something like: dlc_sidewinder_variant.blf
BLF is an image file, it is not a usermap.
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Post by XxXRandyManXxX »

Ok thanks that helped for 1.(2 also but) Do you know where/if there is a tutorial on how to find your usermaps?
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Re: Section Rules - Halo 3 Modding Q&A

Post by Tural »

Veegie wrote:To access user-generated content with XSATA, you must navigate to the Content\[Profile ID]\4D5307E6\00000001 folder, within you will find said files.
You could always read the main post, considering it has a Q&A..
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Post by kornman00 »

Tural wrote:
XxXRandyManXxX wrote:i thought my forged files was something like: dlc_sidewinder_variant.blf
BLF is an image file, it is not a usermap.
BLF is the default file extension for the engine's generic container (not to be confused with CON) files :roll:
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Post by Tural »

eh ur mums a container
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Post by mxrider108 »

Q: What interesting things can be done with gametype modding that can't normally be done in the UI? Obviously instant respawn times is possible, but could something like player speed or color be changed to a value not normally listed?
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Post by Tural »

No.
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Post by mxrider108 »

Thanks Tural, but I'm waiting on someone who can actually mod to answer :?
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Post by Tural »

Sorry that you refuse to accept the answer from someone who knows it because it has been answered before. :roll:
Gravity and speed are enums, meaning they can only be set to the listed values. They are not a stand-alone value in the map file which can be modified. So maybe you can be less ignorant now, and acknowledge that the information given to you is correct. Go read through the gametype editor thread and don't talk down to me when you don't know what you're talking about. Not modding does not mean one is not capable of knowing something, what an ignorant assumption you've made, especially when you didn't take the time to even attempt to find the information yourself. You ask for help after neglecting to look on your own, and you get help, then you decide the help, which was correct, is not good enough. That's completely reasonable.
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Post by mxrider108 »

Tural wrote:Sorry that you refuse to accept the answer from someone who knows it because it has been answered before. :roll:
Gravity and speed are enums, meaning they can only be set to the listed values. They are not a stand-alone value in the map file which can be modified.
OK, that's good to know. You could have said that to begin with.
Tural wrote:So maybe you can be less ignorant now, and acknowledge that the information given to you is correct. Go read through the gametype editor thread and don't talk down to me when you don't know what you're talking about. Not modding does not mean one is not capable of knowing something, what an ignorant assumption you've made, especially when you didn't take the time to even attempt to find the information yourself.
If you mean I didn't take the hours required of trial and error and staring at a screen of hex, then you are correct. I thought I'd ask first, since, you know, this is a QUESTION AND ANSWER THREAD.
Tural wrote:You ask for help after neglecting to look on your own, and you get help, then you decide the help, which was correct, is not good enough. That's completely reasonable.
I didn't say it was wrong, it was just, well it was just the word "No." That's not really good "help," sorry.

Also, while you have cleared up the issue of gravity and speed, there ARE still other options that could be modded. I am asking if someone wouldn't mind posting a more comprehensive list of what can and can't be changed to a "unique" option (one not in the UI).
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Post by Eaton »

Ok, I was looking through some Halo 3 maps with the newly released plugins. Is there a "shad" tag class in Halo 3? I recall it being mentioned, but I do not see it anywhere. :? I don't usually look through the maps so I just noticed.

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