Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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turk645




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Post by turk645 »

:P ok my next question is a list of things that i want to know if they have been labled yet. If they are then we have somethign stupid to talk about.

LOD control,Drop when fired Bitmask,Model Raw Pointer (not extraction, its a wierd swap idea), and Marker movement.

Also for the permutations, are the models for things like the sholders part of the chief model itself like in h2 how the marine parts were?
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Post by Veegie »

I labeled all of those things.
I don't know about the shoulders as stringIDs do not function, yet.
YagerX wrote:Lol, I thought we weren't taking any requests...
Anyway, For that .sefc I assume that it was triggered by the splazer, but does it wear off?
(if it does, you could in theory make a uber blur gun!)
It does not wear off.
And yes, you could make a "blur guy".
Last edited by Veegie on Fri Apr 11, 2008 12:14 pm, edited 1 time in total.
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Post by turk645 »

well then VG, i want to a picture of something then. Disable the Drop On Fire on the oddball. Then get on a vehicle and show me where it ends up on the body :P.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by Veegie »

turk645 wrote:well then VG, i want to a picture of something then. Disable the Drop On Fire on the oddball. Then get on a vehicle and show me where it ends up on the body :P.
That's in the .weap tag.
I mapped those out a while ago, though.
It just shows the last "valid" weapon on its last known location on the body.

i.e. when I was holding four weapons, including an oddball, it just showed the last place I had my real secondary weapon.

Anyways: I'm in a hurry to go to work, so I can't really explain in depth right now. But Detox has really fixed up his app, so you're going to see a lot faster progress now.
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Post by Eaton »

Veegie wrote:
turk645 wrote:well then VG, i want to a picture of something then. Disable the Drop On Fire on the oddball. Then get on a vehicle and show me where it ends up on the body :P.
That's in the .weap tag.
I mapped those out a while ago, though.
It just shows the last "valid" weapon on its last known location on the body.

i.e. when I was holding four weapons, including an oddball, it just showed the last place I had my real secondary weapon.

Anyways: I'm in a hurry to go to work, so I can't really explain in depth right now. But Detox has really fixed up his app, so you're going to see a lot faster progress now.
Good to hear you are all making progress! Keep up the great work! :D
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Post by turk645 »

ok then dissable both the Extra Weapon and Drop On Fire bitmasks and then see where it ends up :P.
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Post by YagerX »

Can we please have a pic of the tool?
pleeze lol
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Post by Aumaan Anubis »

Tural wrote:They modified the XEX. No changes were made to the devkit itself.
In terms of hardware, correct?

Because, the XEX is part of the 360, which is why I assumed that if you modify the XEX, then you modify the Xbox's way of... functioning, and therefore you modify the 360.

But, as I said, if you mean in terms of hardware, then I totally get it.
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Post by Tural »

Aumaan Anubis wrote:Because, the XEX is part of the 360, which is why I assumed that if you modify the XEX, then you modify the Xbox's way of... functioning, and therefore you modify the 360.
No. The XEX is not, in any way, part of the Xbox 360. It is part of the game. It is the executable that launches the Xbox 360 game. It does not come on the 360, and it is not tied to the 360 in any way. Devkits allow unsigned code to be executed. The modification to the XEX qualifies it as unsigned. No changes are made to the console. The XEX is not part of the 360. You can take a devkit right out of the box, put the modified XEX/game content on it, and run the game. You do not change anything on the console at all. That's like you saying if you edit a file on your computer, you are editing your computer.
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Post by latinomodder »

Veegie wrote:
turk645 wrote:well then VG, i want to a picture of something then. Disable the Drop On Fire on the oddball. Then get on a vehicle and show me where it ends up on the body :P.
That's in the .weap tag.
I mapped those out a while ago, though.
It just shows the last "valid" weapon on its last known location on the body.

i.e. when I was holding four weapons, including an oddball, it just showed the last place I had my real secondary weapon.

Anyways: I'm in a hurry to go to work, so I can't really explain in depth right now. But Detox has really fixed up his app, so you're going to see a lot faster progress now.
Indeed detox's new app is really fast and stable now
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Post by Aumaan Anubis »

Tural wrote:
Aumaan Anubis wrote:Because, the XEX is part of the 360, which is why I assumed that if you modify the XEX, then you modify the Xbox's way of... functioning, and therefore you modify the 360.
No. The XEX is not, in any way, part of the Xbox 360. It is part of the game. It is the executable that launches the Xbox 360 game. It does not come on the 360, and it is not tied to the 360 in any way. Devkits allow unsigned code to be executed. The modification to the XEX qualifies it as unsigned. No changes are made to the console. The XEX is not part of the 360. You can take a devkit right out of the box, put the modified XEX/game content on it, and run the game. You do not change anything on the console at all. That's like you saying if you edit a file on your computer, you are editing your computer.
ahhhh, I see. Sorta understand now.
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Post by Veegie »

turk645 wrote:ok then dissable both the Extra Weapon and Drop On Fire bitmasks and then see where it ends up :P.
Same place...
YagerX wrote:Can we please have a pic of the tool?
pleeze lol
When I finish touching up the GUI, sure.
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Post by JRCougar17 »

I remember seeing a guy named Xenon or something make a skin on an smg. is this possible now?

A long while ago I also remember seeing a 0 gravity mod, similar to the 0 respwan mod, do you guys have that?

And my last question is, you know the snowy Valhalla, in halo 2 I rember skins could not be seen by other users, except for the player who modded the map file, does this apply the same to halo 3?
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Post by Tural »

Xenon is Detox. He did not skin anything. Shader swaps are not bitmap injections.

I don't recall any zero gravity video.

Again, shader swaps, not skins. The game will never show bitmaps, models, sounds, whatever, to other players without the modification. The game is not transferring several hundred megabytes of raw data over the network when you play with people. I don't recall whether shader swaps were visible to other players in the game (I want to say no), but the same applies to Halo 3.
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Post by JRCougar17 »

I recall the video being done by SligStorm, most likely it has been removed, I saw it atleast 5 months ago, but it was definetly 0 gravity. I have no clue where he got it from, and I know that he can't mod so it had to be leeched.

So the shader swap thing, you mean that the stripe of white on the smg was swapped with another weapon (as an example)?
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Post by Tural »

There is a zero gravity glitch, but no person who can mod ever stated they have made a mod to do that. It is likely SligStorm used the glitch and called it a mod. It would not be the first time. Or the second.. Or the third...
JRCougar17 wrote:So the shader swap thing, you mean that the stripe of white on the smg was swapped with another weapon (as an example)?
I don't know. I don't even know what video/image you're talking about. I just know that bitmap injection is not possible. It was not a skin.
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Post by JRCougar17 »

Here: http://youtube.com/watch?v=3wxXg6QQCvg&feature=related

Watch until the sandtrap part, the smg has some white parts. The jumping part is what sligstorm did, but it wasnt the same vid.
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Post by Tural »

[11:39:18] Tural: Hey
[11:39:23] Detox: hey whats up
[11:39:32] Tural: http://youtube.com/watch?v=3wxXg6QQCvg&feature=related
[11:39:33] Tural: 0:34
[11:39:40] Tural: SMG, there's a white area
[11:39:45] Detox: Yeah
[11:39:46] Tural: Lighting problem or shader swap?
[11:39:49] Detox: Shad
[11:39:50] Tural: k
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Post by JRCougar17 »

I see, thanks a bunch for answering. :)
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Post by kornman00 »

Tural wrote:but no person who can mod ever stated they have made a mod to do that.
you can fix that part of your post then now ;p
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